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sickofpalantirs
Posted: Sun Sep 10, 2006 7:54 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
thanks you get a GP for all your help I have chnaged guys names and will experiment on other things.
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(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Gagnut
Posted: Mon Sep 11, 2006 4:21 pm
Joined: 14 Mar 2006 Posts: 846 Location: Ames, Iowa
I have a funny senario that I have on SW Galactic Battlegrounds.

I have a Sith Padawan, he is on some ground in the middle of a starfield, he walks up to a sith MAster, the MAster tells him "Beyond that gate is Heaven" the padawan walks through the gate, and dies. Then I win. Laughing
I don't have an avatar, I don't have a sig, my posts speak for themselves.
sickofpalantirs
Posted: Mon Sep 11, 2006 4:23 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
thats stupid.

OK I figured out a bunch of triggers how would I make a bunch of units b einstantly spwaned for no cost for use as reinforcements?

liek when eomers riders arive at helms deep. also hwo could I make it so that the comp player would attack?
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Gagnut
Posted: Mon Sep 11, 2006 4:28 pm
Joined: 14 Mar 2006 Posts: 846 Location: Ames, Iowa
Laughing why do you think I made it? Laughing Cool
I don't have an avatar, I don't have a sig, my posts speak for themselves.
AnxiousChieftain
Posted: Mon Sep 11, 2006 4:40 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
I tried making a scenario, and one problem I had was that I couldn’t figure out how to change the name of a guy who would be created during the scenario. This is how the scenario looked like:

Units
I am on one part of the map.
6 enemies are grouped together on a different part of the map.

Triggers
Trigger #1 changes my guy’s name.
Trigger #2 (disabled) has a delay of 5 seconds, then creates 4 Cataphracts and a Hero.
Trigger #3 activates trigger #2 when an enemy becomes visible.
Trigger #4 in theory is supposed to change the name of the Hero (created in trigger #2). I just can’t figure out how to do it.

So, is there any way that I can change the Hero’s name? So far what I’ve had to do is have him already created (and from there it’s simple to change his name), but as part of a 3rd nation, and then when the other units get created (in trigger #2) I just change the Hero’s nationality to mine (and thus he becomes visible). It’s definitely not the best fix, since he could get killed before I want him to (and other obvious reasons).
MODS RULE. - lem0nhead
Gagnut
Posted: Mon Sep 11, 2006 6:01 pm
Joined: 14 Mar 2006 Posts: 846 Location: Ames, Iowa
Could you have the guy change his name by entering area?
I don't have an avatar, I don't have a sig, my posts speak for themselves.
Hazael
Posted: Mon Sep 11, 2006 7:01 pm
Joined: 04 Jan 2006 Posts: 444 Location: Up North
sickofpalantirs wrote:
thats stupid.

OK I figured out a bunch of triggers how would I make a bunch of units b einstantly spwaned for no cost for use as reinforcements?

liek when eomers riders arive at helms deep. also hwo could I make it so that the comp player would attack?


First you need a condition or an object to die or something. Lets say you want it to happen in 10 min game time. Here is the way I would do them.
Creating Rohan Cavalry

Area
1. "Rohan Area"
Select the area on the map


Condition
1. "Rohan Riders Time"
Select Game-Attribute
Change the game time to min 600 and max 620* (this is in seconds)


Object
1. "Rohan Riders"
You will have to select units from a list by checking a box or something
Select the owner of the units... if it’s your ally then select Player 2 or whoever
Select the unit from the list... some sort of cavalry (only 1 type per object)
Put the min and max number of cavalry you want created (say 20 in each)
Somewhere there will be a box where you can select the area they will be located in when they are created. Select "Rohan Area".

2. "Rohan Riders 2" (optional)
If you want a different type of cavalry to be created along with the first, you must do the same thing as above. Just select a different type of cavalry and choose the min and max you want. Everything else is the same.


Effect
1. "Create Rohan Riders"
Select Unit-Attribute
Select Create Object
Select "Rohan Riders"

2. "Create Rohan Riders 2" (optional)
Same thing just select "Rohan Riders 2"


Trigger
1. "Rohan"
IF "Rohan Riders Time" THEN (no delay) "Create Rohan Riders"

(or if you want both cavalry created)....

1. "Rohan"
IF "Rohan Riders Time" THEN (no delay) "Create Rohan Riders" AND (no delay) "Create Rohan Riders 2"



*The max time can also be used to set the max number of cavalry created based on the size of the area. The number of cavalry created in 1 second of time is dependant on the size of the area. So you may say min 20 cavalry, but it might not have enough time to accomplish this.

If you have a small area assigned, you will need to make the time longer. Only problem will be that the cavalry will be created one by one.

Do not worry about how long you set the max time unless you are using it as a max unit setting.



To make the units attack

Area
1. "Rohan Attack Area"
Select the area you want the Rohan Riders to attack/defend from the map.

Effect
1. "Cavalry Attack Move"
Select Unit-Attribute
Select Unit-Task Area
Select "Rohan Riders"
Select move to "Rohan Attack Area"
Select the type of movement you want (say attack move)

Trigger
1. "Rohan Movement"
IF "always on" THEN (no delay) "Cavalry Attack Move"


Again, you may create more effects for the other cavalry types if you have them. Just put "AND" then your next effect.
Some of the best scenarios on EE...
Up All Night Productions
Hazael
Posted: Mon Sep 11, 2006 7:05 pm
Joined: 04 Jan 2006 Posts: 444 Location: Up North
AnxiousChieftain wrote:
I tried making a scenario, and one problem I had was that I couldn’t figure out how to change the name of a guy who would be created during the scenario. This is how the scenario looked like:

Units
I am on one part of the map.
6 enemies are grouped together on a different part of the map.

Triggers
Trigger #1 changes my guy’s name.
Trigger #2 (disabled) has a delay of 5 seconds, then creates 4 Cataphracts and a Hero.
Trigger #3 activates trigger #2 when an enemy becomes visible.
Trigger #4 in theory is supposed to change the name of the Hero (created in trigger #2). I just can’t figure out how to do it.

So, is there any way that I can change the Hero’s name? So far what I’ve had to do is have him already created (and from there it’s simple to change his name), but as part of a 3rd nation, and then when the other units get created (in trigger #2) I just change the Hero’s nationality to mine (and thus he becomes visible). It’s definitely not the best fix, since he could get killed before I want him to (and other obvious reasons).


I’m guna go watch the football game. I’ll give you the reason after lol. Sorry
There is a way.
Some of the best scenarios on EE...
Up All Night Productions
sickofpalantirs
Posted: Mon Sep 11, 2006 9:05 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
thanks hazael oh was your gladiator a EE or AOE2 scenario?

thanks for all your answers also hwo do i tell who an area belongs too(like Rohan area)
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
bobtheorc
Posted: Mon Sep 11, 2006 10:15 pm
Joined: 19 Mar 2006 Posts: 1218 Location: Wow, its hot in Iowa
In my helm’s deep scenario I want to have a bunch of cavalry come when my gate is destroyed.
How would I do that?
Also the AoE trigger setup work like this.
I make a new trigger.
Than I make a condition for the trigger.
And then I make the effect for the trigger.
And how do you "morph" a swordsman into a knight?
Like in the El Cid campaign.
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