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Anonymous Prodigy
Posted: Wed Mar 19, 2008 9:40 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
2 • Gollum, Anorexic of Middle-earth Gollum
Minion
Strength: 5
Vitality: 4
Site Number: 3
Starving.
When you play Gollum, you may add a burden to make him vomit any catfish, goldfish, jellyfish, or Go Fish that he has eaten.
Master gives us ipecac syrup! Master is nice!
I had to put something here.
macheteman
Posted: Wed Mar 19, 2008 9:20 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
throwing stuff up is bulimia. not anorexia.
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
AgentDrake
Posted: Wed Mar 19, 2008 9:51 pm
Joined: 01 Apr 2007 Posts: 667 Location: Halfway between eccentric and insane...
Heck, he’s still anorexic. He eats one worm that whole time they’re in the marshes.

1 Worm, Slippery Scrumptiousness Gollum
Possession - Worm
Bearer must be Gollum or Smeagol.
Discard this possession to add a burden, remove a burden, or heal bearer.
"’That’s disgusting!’"
Never kid about politicians. The more bizarre the joke, the more likely it is to come true.
MR. Lurtzy
Posted: Wed Mar 19, 2008 11:00 pm
Joined: 30 May 2007 Posts: 423 Location: Living with the Governator
1 • Deagol’s Fishing Pole Gollum
Possession • Fishing Pole
Resistance +1
Fellowship: Spot Deagol to play The One Ring and drown. Any shadow play may not do anything.
'On and on old war shall go,
Without respite my blood will flow
O’er your eyes ‘til they cannot see
The impossibility of victory.'

MR. Lurtzy's Have/Wants
Anonymous Prodigy
Posted: Thu Mar 20, 2008 8:57 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
0 Sméagol’s Wishing Hole Gollum
Possession • Support Area
Any Phase: Spot Sméagol to make a wish. And that’s all, really. I mean, wishing doesn’t really get you anywhere.
The most useless card of all time...
I had to put something here.
Gate Troll
Posted: Thu Mar 20, 2008 8:12 pm
Joined: 15 Aug 2006 Posts: 384 Location: Udun Vale, Home of the one and only... Gate Troll!
Since no one has posted anything on this I’m gonna take this in an entirely new direction.

5 Machine-gun
Possession • Automatic Weapon
Capturable.(If bearer is killed while manning this weapon shuffle it
into the draw deck of the opponent that killed him)
Ranged 7.(The equivalent of seven archers.) Bearer loses all Dodging bonuses while manning this weapon.
"Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains that victory."-George S. Patton.
AgentDrake
Posted: Thu Mar 20, 2008 8:36 pm
Joined: 01 Apr 2007 Posts: 667 Location: Halfway between eccentric and insane...
3 Energy Gun
Possession - Automatic Weapon
Bearer must be a companion.
Archery: Add 2 to wound a minion.
"ZAP!"
Never kid about politicians. The more bizarre the joke, the more likely it is to come true.
AnxiousChieftain
Posted: Fri Mar 21, 2008 9:49 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
[10] Nuclear Missile
Possession • Missile
Bearer must be Saruman.
Skirmish: Exert Saruman twice to ’launch’ this missile; discard every card in play, ending the game in a draw.
"’At last, my greatest invention! Let us send it towards Helm’s Deep to obliterate our foes!’"
MODS RULE. - lem0nhead
Anonymous Prodigy
Posted: Fri Mar 21, 2008 10:23 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
0 Nuclear Power Plant Sauron
Possession • Support Area
To play, spot Sauron.
When you play this possession, you may nuke every Free Peoples card. You win.
MUWAHAHAHA!!!
I had to put something here.
Gate Troll
Posted: Fri Mar 21, 2008 11:04 am
Joined: 15 Aug 2006 Posts: 384 Location: Udun Vale, Home of the one and only... Gate Troll!
20 •B-29 Bomber Wing United States
Aircraft • Bombers
Bomb Capacity: 10 Tons
Resistance: 48
Range: 4
Maneuverability: 4
Fighter Defense 20. Bomber. Once per turn
chose one of these abilities for these bombers to gain: Formation
(Maneuverability -4, Fighter Defense +5, Bomb accuracy +2) or Scattered(Maneuverability +2, Fighter Defense -5 Bomb accuracy -1).
"Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains that victory."-George S. Patton.

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