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menace64
Posted: Thu Dec 13, 2007 3:15 am
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
What I’ve been wanting to do for a long time is design a whole new kind of card game... one that doesn’t use numbers; at least in the casual sense.

No strength/power/will/toughness/vitality/resistance/ability/forfeit/etc. No stats to target on a character because, in my opinion, that takes away a lot of flavor from a character.

So I’ve been on a mental mission to crack this code. It’s some real out-of-the-box kind of thinking... like envisioning a square peg fitting into a round hole. It hasn’t been easy.

Have you thought about this before? Have you come up with anything?
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.

Who am I?
NBarden
Posted: Thu Dec 13, 2007 9:37 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Whoa. Um...

You could try destruction cards, some sort of combat triangle thing, or something like that. If it works, that would be awesome.

Try alternate win conditions, like deckout or something, and preventing abilities.

You will have a game currency, right?
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AgentDrake
Posted: Fri Dec 14, 2007 1:20 am
Joined: 01 Apr 2007 Posts: 667 Location: Halfway between eccentric and insane...
Thinking here...

What about some sort of revealing cards from top of deck until some particular thing is revealed (ie, in a battle, both sides reveal until they get, say, some particular card type that you are required to have exactly X of in the deck. Whichever reveals more cards wins. Shuffle deck.)?

Seems like your opponent would learn your deck pretty fast that way, though.

Or different skills/affiliations?

Hyper-simplified DC Example:

*Alpha, First Example
[Air Force]
[Repair]
[Combat]
(card text)

*Beta, Second Example
[Anti-Air Battery]
[Explosives]
[Golfing]
(card text.)


There might not be direct combat in this instance, but the skill icons are used for different cards, sort of like unloaded keywords.

For battle, whichever side has more units wins, and the losing side must kill however many units as the winning has more than losing. (Casualties = #winners - #losers)

Other cards can alter this:

Good Fighters
Event - Skirmish
Add X to your battleunit count, where X is the number of units present with [Combat].

(in other words, for each guy involved in the skirmish with the combat icon, you can add another to your total.)

or

Narrow Escape
Event - Skirmish
If you are about to lose a battle, you may do so-and-so to prevent 1 casualty.


If nothing else, hope this works as a springboard for ideas....
Never kid about politicians. The more bizarre the joke, the more likely it is to come true.
CarpeGuitarrem
Posted: Fri Dec 14, 2007 2:20 am
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
I actually have thought about this. In fact...I’ve even developed a basic CCG idea around it. It deals with matching affiliations on cards, with certain affiliation combos being bad or good. The story being that you’re trying to build an army out of a bunch of diverse units, and so some of the groups have tension between them.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
Merrick_Hale
Posted: Fri Dec 14, 2007 11:34 am
Joined: 13 Apr 2006 Posts: 445 Location: Austin, Texas
Decipher did something similar to this with their stupid Beyblade game. It was basically uno with a life pile.

Check out some info on the game here:
Beyblade Wikipedia site
Aaron Rhinehart
Rider of Rohan (retired)
DAgent #417 (retired)

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NBarden
Posted: Sat Dec 15, 2007 4:42 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
I’m thinking that you should first develop win conditions. And then make a game that is a battle of wits.

Here are a few ideas for win conditions, first 4 are MtG ideas.

Deckout.
0 life.
Poison.
Have cards in play whose titles contain every letter of the alphabet.
5 pieces of Exodia. (Uh-oh, did I just say that? Surprised j/k)
Lockdown. (Some way of denying your opponent the ability to play anything).

Any more ideas on win conditionss?
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Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.

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