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July 31, 2009, 07:03:25 pm
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ket_the_jet

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Moderator--Delete This Thread
« on: July 31, 2009, 07:03:25 pm »
[3] *Balin, Lord of Moria [Dwarven]
Companion, Dwarf
Strength 7, Vitality 3.
Resistance 7.
Damage +1
Response: If your [Dwarven] condition is about to be discarded by a shadow card, exert two dwarf companions to prevent this.

[4] *Thorin Oakenshield, Son of Thrain [Dwarven]
Companion, Dwarf
Strength 7, Vitality 4.
Resistance 6.
Damage +1
Skirmish: Discard a [Dwarven] companion to make Bilbo strength +3 and damage +1.
Regroup: Exert Thorin Oakenshield twice and spot Gandalf to play a [Dwarven] companion from your discard pile. (Limit once per turn).

[4] *Thorin Oakenshield, King Under the Mountain [Dwarven]
Companion, Dwarf
Strength 7, Vitality 4.
Resistance 6.
Damage +1, Muster
Response: Each time a [Dwarven] companion is killed, you may play a [Dwarven] possession or artifact from your discard pile.

[4] *Gandalf, Trouble Maker [Gandalf]
Companion, Wizard
Strength 7, Vitality 4.
Resistance 7.
At the start of each Fellowship phase, you may exert Gandalf twice and spot Bilbo to play a [Dwarven] companion from your draw deck. That companion's twilight cost is -1.

[2] *Arkenstone, The Heart of the Mountain [Dwarven]
Artifact, Support Area
When you play this artifact, the Ring-Bearer puts on the One Ring until the regroup phase.
Fellowship: Exert a Dwarf with resistance five or more to place a [Dwarven] tokens on this card.
Skirmish: Remove 3 [Dwarven] tokens from this artifact to make a companion strength +1 for each [Dwarven] companion you can spot (limit +3).

[2] *Bilbo, Dragged Into Adventure [Shire]
Companion, Hobbit
Strength 4, Vitality 4.
Ringed Resistance 8.
Ring-Bound.While Bilbo is the Ring-Bearer, discard two cards from hand at the start of each skirmish involving him.
Maneuver: Exert Bilbo twice to draw two cards or play an Artifact. The shadow player may remove [3] to prevent this.

[1] *Sting, Newly Found Elf-Knife [Shire]
Possession, Hand Weapon
Strength +2. Resistance +1.
Bearer must be a Ring-Bound Hobbit.
While bearer is skirmishing a Troll or Spider, bearer is strength +3.

[2] And Beats High Mountains Down [Shire]
Condition. Support Area.
While Bilbo is the Ring-Bearer, [Gollum] minions cannot be assigned to a skirmish. Discard this condition at the end of the regroup phase.

[1] Golden Treasure Inside Is Hid [Shire]
Event. Skirmish.
Exert a Ring-Bound hobbit to make him strength +3 (or strength +4 if skirmishing a [Gollum] minion).

[2] Hobbit Riddles [Shire]
Event. Maneuver.
Spot a Ring-Bound hobbit and Gandalf to discard a shadow condition.
« Last Edit: August 13, 2009, 07:55:23 pm by ket_the_jet »

July 31, 2009, 07:14:52 pm
Reply #1

ket_the_jet

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Re: The Hobbit TCG
« Reply #1 on: July 31, 2009, 07:14:52 pm »
[2] *Gollum, Dweller of the Underground Lake [Gollum]
Minion.
Strength 5, Vitality 4.
Site 3.
While skirmishing a Ring-bound hobbit, Gollum is strength +4 and damage +1.
Assignment: Remove [3] to assign Gollum to a Ring-bound hobbit. The free peoples can discard two conditions to prevent this.

[2] *Bard, Chief Negotiator [Gandalf]
Companion. Man.
Strength 6, Vitality 3.
Resistance 7.
Archer.
While skirmishing a dragon, Bard cannot be overwhelmed unless his strength is tripled.

[1]* The Lucky Arrow [Gandalf]
Possession. Ranged Weapon.
Strength +2.
Bearer must be a [Gandalf] Man. If bearer is Bard, exert him twice to discard a dragon. The shadow player may discard two minions to prevent this.

[9] *Smaug, Dragon of the Mountain [Orc]
Minion.
Strength 14, Vitality 3.
Site 5.
Enduring. Fierce.
While skirmishing a dwarf, Smaug is damage +2.
While skirmishing a Ring-bound hobbit, Smaug is strength -4 and damage +1.
While skirmishing a [Gandalf] man, Smaug is Strength +1 and damage +1.

[2] Mirkwood Elf [Elven]
Companion. Elf.
Strength 5, Vitality 3.
Resistance 6.
Archery: If you can spot more minions than companions, exert Mirkwood Elf to add one to the fellowship archery total.

[2] *Kili and Fili, Dwarven Brothers [Dwarven]
Companion. Dwarf.
Strength 8, Vitality 2.
Resistance 6.
Damage +1
Response: If Thorin Oakenshield is about to take a wound, place Kili and Fili in the dead pile to prevent that wound.

[4] *Saruman, Member of the White Council [Gandalf]
Companion. Wizard.
Strength 8, Vitality 4.
Resistance 4.
Each time a shadow skirmish event is played, exert a Wizard.
Skirmish: Exert Saruman to make a minion strength -2 and damage +1.

[1] Fire From the Trees [Gandalf]
Event. Skirmish.
Spell.
Spot a Wizard to make a companion strength +2 (or strength +4 if skirmishing a mounted minion).

[2] *Gandalf's Staff, Maian Symbol [Gandalf]
Artifact. Staff.
Strength +1, Resistance +1.
Bearer must be a Wizard.
If bearer is Gandalf, each time you play a spell, you may exert Gandalf to heal another companion.

[2] *Saruman's Staff, Maian Symbol [Gandalf]
Artifact, Staff.
Strength +2.
Bearer Must Be a Wizard.
Exert twice to discard a Shadow condition (or if bearer is Saruman, discard two Shadow conditions).
« Last Edit: August 01, 2009, 10:49:59 pm by ket_the_jet »

July 31, 2009, 07:57:54 pm
Reply #2

ket_the_jet

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Re: The Hobbit TCG
« Reply #2 on: July 31, 2009, 07:57:54 pm »
[3] Taunting Warg [Orc]
Possession. Mount.
Strength +4.
Bearer must be an [Orc] Orc whose strength is 9 or less.
Shadow: Spot three [Orc] mounts to play a mount from your discard pile. The Free Peoples player may draw a card.

[3] Berserk Warg [Orc]
Posession. Mount.
Strength +2, Vitality +1.
Bearer must be an [Orc] Orc whose strength is 9 or less.
Skirmish: Discard two [Orc] mounts to discard an artifact.

[2] Invisible! [Shire]
Event. Skirmish.
While at an underground site, make a Ring-Bound hobbit strength +2. At any other site, draw a card.

[4] *Elrond, Host of Hobbits and Dwarves [Elven]
Companion, Man.
Strength 8, Vitality 4.
Resistance 8.
Muster
Response: If a companion is about to be overwhelmed in a skirmish, exert Elrond twice to take an event into hand from the discard pile.

[4] *Gandalf, Member of the White Coucil [Gandalf]
Companion, Wizard.
Strength 9, Vitality 4.
Resistance 8.
Ring-Bound. Gandalf is resistance -1 for each wizard you can spot.
Maneuver: Spot three [Gandalf] companions to make each minion lose lurker until the regroup phase.

[6] *The First Army [Dwarven]
Condition. Support Area.
Toil 1.
To play, spot a dwarf.
While you can spot a companion of the following races: [Dwarven], [Elven], [Gandalf], make each minion lose damage bonuses until the regroup phase. Discard this condition at the beginning of the regroup phase.

[6] *The Second Army [Elven]
Condition. Support Area.
Toil 1.
To play, spot a Elf.
While you can spot a companion of the following races: [Dwarven], [Elven], [Gandalf], make each minion lose fierce until the regroup phase. Discard this condition at the beginning of the regroup phase.

[6] *The Third Army [Gandalf]
Condition. Support Area.
Toil 1.
To play, spot a [Gandalf] Man.
While you can spot a companion of the following races: [Dwarven], [Elven], [Gandalf], each minion loses hunter until the regroup phase. Discard this condition at the beginning of the regroup phase.
« Last Edit: August 01, 2009, 09:10:03 am by ket_the_jet »

July 31, 2009, 08:23:24 pm
Reply #3

ket_the_jet

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Re: The Hobbit TCG
« Reply #3 on: July 31, 2009, 08:23:24 pm »
[6] *Bolg, Son of Azog [Orc]
Minion
Strength 12, Vitality 3
Site 4
Shadow: Exert Bolg twice and spot another [Orc] to draw three cards. The Free Peoples player may add two threats to prevent this.
Skirmish: Remove a threat to make an [Orc] strength +1.

[1] Stone's Throw [Orc]
Event. Regroup.
Discard two [Orc] minions to wound the Ring-Bearer.

[2] *Gloin, Young Adventurer [Dwarven]
Companion. Dwarf.
Strength 6, Vitality 3
Resistance 6.
Damage +1
Maneuver: Exert Gloin to make a [Dwarven] companion defender +1 until the regroup phase. That companion loses damage bonuses.
« Last Edit: August 01, 2009, 07:03:55 am by ket_the_jet »

August 01, 2009, 07:02:37 am
Reply #4

Beregond25

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Re: The Hobbit TCG
« Reply #4 on: August 01, 2009, 07:02:37 am »
Not much time but you can't cancel skirmishes with the RB and to make the unique symbol press alt + control pad 7 I think. :gp: for you I don't think the other one went thru.

B25 signing off.
Beregond,  for the people who don't know, is from the book.
He resides in Minas Tirith, and chills with Pippin.

August 01, 2009, 07:03:25 am
Reply #5

ket_the_jet

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Re: The Hobbit TCG
« Reply #5 on: August 01, 2009, 07:03:25 am »
[4] *Beorn, the Shapeshifter [Gandalf]
Companion, Man
Strength 6, Vitality 4
Maneuver: Discard two cards from hand and exert Beorn twice to make Beorn strength +X until the regroup phase, where X is the combined twilight cost of the cards discarded.

August 01, 2009, 09:12:47 am
Reply #6

ket_the_jet

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Re: The Hobbit TCG
« Reply #6 on: August 01, 2009, 09:12:47 am »
you can't cancel skirmishes with the RB

Fixed that.
-wtk

August 01, 2009, 10:05:03 pm
Reply #7

ket_the_jet

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Re: The Hobbit TCG
« Reply #7 on: August 01, 2009, 10:05:03 pm »
[4] *Aragorn, Long Hunted [Gondor]
Strength 7, Vitality 4
Resistance 8
Damage +1
Skirmish: Add a threat to make a [Gondor] or [Gandalf] man strength +1.

[1] *United In Purpose [Gandalf]
Condition, Support Area
When you play this condition, reinforce a [Gandalf] token.
Exert [Gandalf] Man to reinforce another culture's token.

[5] *Army of Dale [Gandalf]
Strength 9, Vitality 4.
Resistance 6.
To play, spot two dwarves or two [Gandalf] men.
Archer.
While the fellowship is on at a battleground or marsh, Army of Dale is Defender +1.

[3] The Eagles Are Coming! [Gandalf]
Fellowship: Play a follower from your draw deck.

[1] Azog's Revenge [Orc]
Event. Skirmish.
Make an Orc strength +2 (or strength +4 if skirmishing a dwarf).

[1] Goblin of the Mountain [Orc]
Minion, Orc.
Strength 5, Vitality 1.
Site 4.
Assignment: Discard another Orc to assign this minion to an unbound companion.

[2] *Thranduil, Elvenking [Elven]
Companion, Elf
Strength 6, Vitality 3
Resistance 6
When the fellowship moves to a forest site, exert a [Dwarven] companion.
When the fellowship moves to a mountain site, heal a [Dwarven] companion.

[2] *Thranduil, King of Mirkwood [Elven]
Companion, Elf
Strength 5, Vitality 3
Resistance 6
Thranduil is strength +1 for each minion assigned to a skirmish (limit +3).

[1] Clap! Snap! The Black Crack! [Dwarven]
Event. Maneuver.
Spot a [Dwarven] companion to draw a card.

[4] *Don't Let Your Imagination Run Away With You [Orc]
Condition. Support Area.
Unique [Orc] minions are strength +1.
Response: Each time an [Orc] minion wins a skirmish, place an [Orc] token on this card.
Shadow: Remove five tokens here to play a minion from hand. It's twilight cost is -3.

[8] *The Witch-King, Angmar's Shadow [Wraith]
Minion, Nazgul.
Strength 14, Vitality 4.
Site 3.
Damage +1.
Assignment:
Exert the Witch-King to assign him to the companion with the highest strength. The free peoples player may wound that companion to prevent this.

[2] Bilbo Baggins, Burgler [Shire]
Companion, Hobbit.
Strength 4, Vitality 4.
Ringed Resistance 8.
Ring-Bound. Ring-Bearer.
While Bilbo Baggins is the Ring-Bearer, at the start of each skirmish involving him, each Shadows player may draw two cards.
The twilight cost of each [Shire] artifact, possession, and tale played on Bilbo Baggins is -1.
« Last Edit: August 13, 2009, 06:47:15 pm by ket_the_jet »

August 02, 2009, 06:48:34 pm
Reply #8

DáinIronfoot

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Re: The Hobbit TCG
« Reply #8 on: August 02, 2009, 06:48:34 pm »
Quote from: ket_the_jet
[3] *Balin, Lord of Moria [Dwarven]
Companion, Dwarf
Strength 7, Vitality 3.
Resistance 7.
Damage +2
Response: If your [Dwarven] condition is about to be discarded by a shadow card, exert two dwarf companions to prevent this.
I'd like him better at damage +1, but I MIGHT let it slide here since his ability is kind of so-so (in my opinion). Not a bad ability, just not knock-your-socks-off good, either.

Quote from: ket_the_jet
[3] *Thorin Oakenshield, Son of Thrain [Dwarven]
Companion, Dwarf
Strength 7, Vitality 4.
Resistance 6.
Damage +1
Skirmish: Discard a [Dwarven] companion to make Bilbo strength +3 and damage +1.
Regroup: Exert Thorin Oakenshield twice and spot Gandalf to play a [Dwarven] companion from your discard pile. (Limit once per turn).
I think he should cost [4] with those stats. But I like him otherwise.

Quote from: ket_the_jet
[3] *Thorin Oakenshield, King Under the Mountain [Dwarven]
Companion, Dwarf
Strength 7, Vitality 4.
Resistance 6.
Damage +1, Muster
Response: Each time a [Dwarven] companion is killed, you may play a [Dwarven] possession or artifact from your discard pile.
Ditto here. :up:

Quote from: ket_the_jet
[4] *Gandalf, Trouble Maker [Gandalf]
Companion, Wizard
Strength 7, Vitality 4.
Resistance 7.
At the start of each Fellowship phase, you may exert Gandalf twice and spot Bilbo to play a [Dwarven] companion from your draw deck. His twilight cost is -1.
My only comment would be to reword the ending "...from your draw deck; that companion's twilight cost is -1."

Quote from: ket_the_jet
[2] *Arkenstone, The Heart of the Mountain [Dwarven]
Artifact, Support Area
When you play this artifact, the Ring-Bearer puts on the One Ring until the regroup phase.
Fellowship: Exert a Dwarf to place a [Dwarven] tokens on this card.
Skirmish: Remove 3 [Dwarven] tokens from this artifact to make a companion strength +1 for each [Dwarven] companion you can spot (limit +3).
It's a little bit too easy to put tokens on the card. I'd either remove more for the skirmish ability or change the fellowship ability slightly, perhaps to something like "Exert an unwounded Dwarf..." or "Exert a Dwarf with resistance 5 or more...".

Quote from: ket_the_jet
[2] *Bilbo, Dragged Into Adventure [Shire]
Companion, Hobbit
Strength 4, Vitality 4.
Resistance 8.
Ring-Bound. Ring-Bearer.While Bilbo is the Ring-Bearer, discard two cards from hand at the start of each skirmish involving him.
Maneuver: Exert Bilbo twice to draw two cards or play an Artifact. The shadow player may remove [3] to prevent this.
Since he has the keyword Ring-bearer, he can't NOT be played as the Ring-bearer, so you either safely remove "While Bilbo is the Ring-bearer" or take out the Ring-bearer keyword and make sure he has "Ringed Resistance 8". Personally, I'd recommend taking out the keyword and giving him ringed resistance...fits better with his text, which is fun, by the way. :up:

Quote from: ket_the_jet
[1] *Sting, Newly Found Elf-Knife [Shire]
Possession, Hand Weapon
Strength +2
Bearer must be a Ring-Bound Hobbit.
While bearer is skirmishing a Troll, bearer is strength +3.
Needs a little more, I think. Perhaps give it a "resistance +1" by default as well, or add another strength option, like "While bearing is skirmishing an Orc, bearer is strength +1".

Quote from: ket_the_jet
[2] And Beats High Mountains Down [Shire]
Condition. Support Area.
While Bilbo is the Ring-Bearer, Gollum cannot be assigned to a skirmish. Discard this condition at the end of the regroup phase.
Fun! Pretty specific, but in a Hobbit set, this is probably fine. MAYBE expand it to include all [Gollum] minions, so it affects Shelob too.

Quote from: ket_the_jet
[1] Golden Treasure Inside Is Hid [Shire]
Event. Skirmish.
Exert a Ring-Bound hobbit to make him strength +3 (or strength +4 if skirmishing a [Gollum] minion).
A tad good for Ring-bound Hobbits, since this would then be a fantastic toss-in for Hobbit Ring-bearers. Hmmmm. :-k Perhaps make it cost [2] and slap a toil 1 on it or something.

Quote from: ket_the_jet
[2] Hobbit Riddles [Shire]
Event. Maneuver.
Spot a Ring-Bound hobbit and Gandalf to discard a shadow condition.
I like that! :gp:

If you're willing to wait, I'll slog through these as I have time throughout the week. It's a LOT of cards....
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 02, 2009, 07:29:43 pm
Reply #9

ket_the_jet

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Re: The Hobbit TCG
« Reply #9 on: August 02, 2009, 07:29:43 pm »
Quote from: ket_the_jet
[2] *Bilbo, Dragged Into Adventure [Shire]
Companion, Hobbit
Strength 4, Vitality 4.
Resistance 8.
Ring-Bound. Ring-Bearer.While Bilbo is the Ring-Bearer, discard two cards from hand at the start of each skirmish involving him.
Maneuver: Exert Bilbo twice to draw two cards or play an Artifact. The shadow player may remove [3] to prevent this.
Since he has the keyword Ring-bearer, he can't NOT be played as the Ring-bearer, so you either safely remove "While Bilbo is the Ring-bearer" or take out the Ring-bearer keyword and make sure he has "Ringed Resistance 8". Personally, I'd recommend taking out the keyword and giving him ringed resistance...fits better with his text, which is fun, by the way. :up

Oops...that's what I intended!
-wtk

August 07, 2009, 05:13:52 pm
Reply #10

ket_the_jet

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Re: The Hobbit TCG
« Reply #10 on: August 07, 2009, 05:13:52 pm »
[2] *Orcrist, Orc-Beater [Dwarven]
Possession. Hand Weapon.
Strength +2. Resistance +1.
Bearer must be a [Dwarven] companion.
If bearer is Thorin Oakenshield, at the start of each skirmish, add a threat to wound an [Orc] minion skirmishing him.

[1] Misty Mountain Axe [Dwarven]
Possession. Hand Weapon.
Strength +2.
Bearer must be a [Dwarven] companion.
Each time bearer wins a skirmish you may reinforce a [Dwarven] token.

[4] *Thorin Oakenshield, Treasure Hunter [Dwarven]
Companion, Dwarf.
Strength 7, Vitality 4.
Ringed Resistance 4.
Damage +1
While Thorin Oakenshield is the Ring-Bearer, each time the fellowship moves, add two burdens or discard an artifact.
While Thorin Oakenshield bears The One Ring, he is Resistance +1 for each artifact you can spot.

[3] *Mithril-Coat, Kingly Gift [Shire]
Artifact. Armor.
Strength +1. Resistance +1
To play, spot a Dwarf. Bearer must be a Ring-Bound Hobbit.
Each minion skirmishing bearer loses strength bonuses from weapons and loses all damage bonuses.
Skirmish: If bearer loses a skirmish, you may add a burden to remove two threats or add a threat to remove two burdens.
« Last Edit: August 08, 2009, 10:13:43 am by ket_the_jet »

August 08, 2009, 12:17:28 pm
Reply #11

Gerontius

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Re: The Hobbit TCG
« Reply #11 on: August 08, 2009, 12:17:28 pm »
[2] *Orcrist, Orc-Beater [Dwarven]
Possession. Hand Weapon.
Strength +2. Resistance +1.
Bearer must be a [Dwarven] companion.
If bearer is Thorin Oakenshield, at the start of each skirmish, add a threat to wound an [Orc] minion skirmishing him.
Too specific to be useful. I would think of some other effect.

[1] Misty Mountain Axe [Dwarven]
Possession. Hand Weapon.
Strength +2.
Bearer must be a [Dwarven] companion.
Each time bearer wins a skirmish you may reinforce a [Dwarven] token.
Good.

[4] *Thorin Oakenshield, Treasure Hunter [Dwarven]
Companion, Dwarf.
Strength 7, Vitality 4.
Ringed Resistance 4.
Damage +1
While Thorin Oakenshield is the Ring-Bearer, each time the fellowship moves, add two burdens or discard an artifact.
While Thorin Oakenshield bears The One Ring, he is Resistance +1 for each artifact you can spot.
I did a Thorin ringbearer once as well, but Thranduil talked me out of it. Thorin never came close to bearing the ring.

[3] *Mithril-Coat, Kingly Gift [Shire]
Artifact. Armor.
Strength +1. Resistance +1
To play, spot a Dwarf. Bearer must be a Ring-Bound Hobbit.
Each minion skirmishing bearer loses strength bonuses from weapons and loses all damage bonuses.
Skirmish: If bearer loses a skirmish, you may add a burden to remove two threats or add a threat to remove two burdens.
Reword the last line to; "Each time..." I would also tone it down a bit. Add a threat to remove a burden, add a burden to remove a threat. Otherwise it's a tad to powerful, especially with the strength bonus.

August 08, 2009, 12:32:51 pm
Reply #12

ket_the_jet

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Re: The Hobbit TCG
« Reply #12 on: August 08, 2009, 12:32:51 pm »
I did a Thorin ringbearer once as well, but Thranduil talked me out of it. Thorin never came close to bearing the ring.

Yeah, but if there was to be a Hobbit block expansion, conceptually Bilbo would be the only Ring-Bearer. I just made him so that there would be at least one other Ring-bearer besides Bilbo if people played the imaginary "Hobbit block."
-wtk
« Last Edit: August 12, 2009, 11:54:27 am by ket_the_jet »

August 12, 2009, 11:54:09 am
Reply #13

ket_the_jet

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Re: The Hobbit TCG
« Reply #13 on: August 12, 2009, 11:54:09 am »
[1] Fleeing Man of Dale [Men]
Strength 3, Vitality 1, Site 4
This minion cannot be assigned to a skirmish.
Each [Gandalf] man is strength -1.

[3] *Traitors of Dale [Men]
Strength 9, Vitality 3, Site 4
Assignment: Exert Traitors of Dale to assign this minion to a [Gandalf] man. The free peoples player may make this minion fierce to prevent this.

[2] *Bard, the Bowman [Gandalf]
Companion, Man
Strength 6, Vitality 3
Resistance 7
Archer.
While Bard is exhausted, add one to the fellowship archery total.

[6] *Ulaire Attea, Khamul [Wraith]
Minion. Wraith.
Strength 12, Vitality 3.
Enduring. Fierce.
Skirmish: Remove [3] to make this minion Damage +1.

[5] *King of Esgaroth, Master of Lake-Town [Men]
Minion. Man.
Strength 10, Vitality 3.
While you can spot Smaug, King of Esgaroth Fierce.
While you can spot 2 [Gandalf] men, King of Esgaroth is strength +3.

[1] The Emeralds of Girion [Gandalf]
Artifact. Support Area.
To play, spot a [Gandalf] man and an elf.
Fellowship: Stack a card from hand on this artifact.
Archery: Discard a [Elven] or [Gandalf] card stacked here and add [2] to make the fellowship archery total +1 (limit +2).
-wtk
« Last Edit: August 13, 2009, 06:10:34 pm by ket_the_jet »

August 13, 2009, 03:59:54 pm
Reply #14

Beregond25

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Re: The Hobbit TCG
« Reply #14 on: August 13, 2009, 03:59:54 pm »

[1] Fleeing Man of Dale [Men]
Strength 3, Vitality 1, Site 4
This minion cannot be assigned to a skirmish.
Each [Gandalf] man is strength -1.

Nice except against archery.

[3] *Traitors of Dale [Men]
Strength 9, Vitality 3, Site 4
Assignment: Exert Traitors of Dale to assign this minion to a [Gandalf] man. The free peoples player may make this minion fierce to prevent this.

Nice like it.

[2] *Bard, the Bowman [Gandalf]
Companion, Man
Strength 6, Vitality 3
Resistance 7
Archer.
While Bard is exhausted, add one to the fellowship archery total.

Maybe make him cost 3.

[6] *Ulaire Attea, Khamul [Wraith]
Minion. Wraith.
Strength 12, Vitality 3.
Enduring. Fierce.
Skirmish: Remove [3] to make this minion Damage +1.

Too good if you ask me because with  [9] and two wounds on Attea he is 16 strength fierce and Damage + 1 I would take out Enduring.

[5] *King of Esgaroth, Master of Lake-Town [Men]
Minion. Man.
Strength 10, Vitality 3.
While you can spot Smaug, King of Esgaroth Fierce.
While you can spot 2 [Gandalf] men, King of Esgaroth is strength +3.

Site four I am guessing.

[1] The Emeralds of Girion [Gandalf]
Artifact. Support Area.
To play, spot a [Gandalf] man and an elf.
Fellowship: Stack a card from hand on this artifact.
Archery: Remove a [Elven] or [Gandalf] card stacked here and add [2] to make the fellowship archery total +1 (limit +2).
-wtk

Where do you remove the card to? your hand or discard pile?

Beregond,  for the people who don't know, is from the book.
He resides in Minas Tirith, and chills with Pippin.