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Author Topic: Re: Gimli's Helm, etc.  (Read 2 times)

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September 29, 2009, 12:18:10 pm
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Kralik

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Re: Gimli's Helm, etc.
« on: September 29, 2009, 12:18:10 pm »
No, Pepin is correct. As an example, take pumps. Unless they say something along the lines of "until the regroup phase," (like Savagery to Match Their Numbers) they only last for the current skirmish phase. If you give Gimli a +2 pump, he does not remain +2 in a fierce skirmish. Or... here's another scenario.

Merry, Friend to Sam with Escape.
Companion 1 (assigned)
Companion 2 (assigned)

Companion 1 starts his skirmish. You play Hobbit Intuition to make Merry str +3 and then double exert Merry to add his strength to Companion 1. Skirmish ends.
Companion 2 starts his skirmish. Merry is not still str +3. The effects of the pump only lasted for the first Skirmish phase.

And finally, the rulebook, under Skirmish Phase(S):

Quote from: Comprehensive Rulebook
When the assignment phase is complete, each
defending character will fight in a separate
skirmish phase.

Here's what I would like to know: What about Faramir, Wizard's Pupil? I think that when a wound is prevented, it was first assigned, so you can negate threat wounds. Different than Swept Away ("cannot").