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Author Topic: The Hobbit TCG, revisited [Moria]  (Read 9052 times)

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November 15, 2009, 03:31:34 pm
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ket_the_jet

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The Hobbit TCG, revisited [Moria]
« on: November 15, 2009, 03:31:34 pm »
Okay, so it has been a while since I have made my own legitimate dream cards. Most of them have been a joke, or to flaunt my own ego…anyways, you may remember I started making cards for The Hobbit: TCG. (http://lotrtcgwiki.com/forums/index.php/topic,2799.0.html) I have decided that I wanted to revive this idea with a full dream card set. This set will be 200 cards and as follows:
Ring: 2
[Dwarven]: 20
[Elven]: 16
[Gollum]: 12
[Gondor]: 20
[Moria]: 25
[Orc]: 25
[Wraith]: 10
[Sauron]: 4
[Shire]: 28
[Gandalf]: 18
[Sites]: 28

A few thoughts as the dream card set arrives:
-The point of The Hobbit was not to bring the Ring to Mount Doom. But you guys are just going to have to suck it up, because I am not changing the game in that regard. I toyed with the idea of racing to site 9 to retrieve the Arkenstone, but that just destroyed the gameplay too much.

-The cards are going to be based on Movie Block sets. That means no toil, muster, or other keywords. We may see similar texts on cards (i.e., a card may have the ability of muster without using the keyword).

-Bringing back another missed area of the early sets is Signets. They will be back as well. As of now, I have the Thorin and Bilbo signet in addition to any other signet from Movie Block.

-I have taken a little bit of liberty with the cultures. Rather than creating a new culture for the men of Laketown, I lumped them in with the [Gondor] culture because they were close enough to being in the region of Arnor. While we are on that note, the [Gandalf] culture has been re-named "Wizard" so characters such as Saruman may appear.

-The set is going to be based on the ideas behind the new Hobbit Movies. So if you see someone like Aragorn, it is because he will be in the movie.

-Some new keywords may be introduced as we progress, but for now I will keep everything under wraps.

-There will be some reprints. Some will be obvious (The One Ring, the Ruling Ring) and some will be less so.

Just to reiterate, this is supposed to be its own game, but it will be Movie Block eligible (in concept). If you don't like signets, or Movie Block, or me, well, you know the all-familiar suggestion.

Look forward to plenty of reviews.

Anyways, let's start with the Rings.

The One Ring, the Ruling Ring
Strength +1
Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.
H C 1

The One Ring, Ring of Legend
Strength +3.
Maneuver: Add two burdens to wear The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-Bearer is about to take a wound, add a burden instead.
H R 2

[2] •Arkenstone, the Heart of the Mountain [Dwarven]
Artifact • Support Area
When you play this Artifact, the Ring-Bearer wears the One Ring until the regroup phase.
Fellowship: Exert a Dwarf to place a [Dwarven] token on this card.
Skirmish: Remove 2 [Dwarven] tokens to make a companion with the Thorin signet strength +1 for each Dwarf you can spot (limit +4).
H R 3

[3] •Balin, Dwarven Lord [Dwarven]
Companion • Dwarf
Strength 7, Vitality 3
Signet: Gandalf
Damage +1
Response: If your [Dwarven] condition is about to be discarded by a Shadow card, exert two Dwarf companions to prevent this.
H R 4

[2] •Bofur, Yellow-Hooded Adventurer [Dwarven]
Companion • Dwarf
Strength 6 • Vitality 3
Signet: Thorin
Adventurer
When you play Bombur, you may reinforce a [Dwarven] token.
H U 5

[2] •Bombur, Hearty Dwarf [Dwarven]
Companion • Dwarf
Strength 5 • Vitality 3
Signet: Gandalf
Adventurer.
While you can spot 3 Dwarves, Bombur is strength +2 and damage +1.
H C 6

[2] •Carry Your Load! [Dwarven]
Condition • Support Area
When you play this condition, you may spot a Dwarf to place 2 [Dwarven] tokens here.
Maneuver: Discard this condition or remove a [Dwarven] token from here to exert a minion.
H U 7

[1] Clap! Snap! The Black Crack! [Dwarven]
Event • Fellowship or Maneuver
Spot a [Dwarven] companion to draw a card (or two cards if that companion is an adventurer).
H C 8

[2] Clarinets and Drums [Dwarven]
Possession • Support Area
Fellowship: Exert a Dwarf at a sanctuary to place a [Dwarven] token here.
Regroup: Remove two [Dwarven] tokens here to heal a Dwarf.
H C 9

(0) Dwarven Ingenuity [Dwarven]
Event • Skirmish
Make a Dwarf strength +2 (or strength +4 if at a mountain or underground site.
H C 10

[4] The First Army [Dwarven]
Condition • Support Area
To play, spot a Dwarf. The twilight cost of this condition is -1 for each of the following races you can spot: Man, Elf.
Maneuver: Discard this condition to make each minion lose all damage bonuses and unable to gain damage bonuses until the regroup phase.
H R 11

[2] •Gloin, Young Adventurer [Dwarven]
Companion • Dwarf
Strength 6, Vitality 3
Signet: Bilbo
Adventurer
Maneuver: Exert Gloin to make a [Dwarven] companion defender +1 until the regroup phase. That companion loses all damage bonuses (and cannot gain damage bonuses).
H U 12

[1] I Am King!
Event • Skirmish
Exert Thorin to make a companion strength +3 (and damage +2 if that companion has the Thorin signet).
H C 13

[2] •Kili and Fili, Dwarven Brothers [Dwarven]
Companion • Dwarf
Strength 8, Vitality 2
Signet: Thorin
Damage +1
Response:
If Thorin is about to take a wound or be discarded, place Kili and Fili in the dead pile to prevent that wound.
H U 14

[1] Lonely Mountain Axe [Dwarven]
Strength +2.
Bearer must be a Dwarf.
Each time bearer wins a skirmish, reinforce a [Dwarven] token.
H C 15

[2] •Orcrist, Orc-Beater [Dwarven]
Possession • Hand Weapon
Strength +2
Bearer must be Thorin. He is damage +1.
At the start of each skirmish, you may add a threat to wound a [Moria] minion Thorin is skirmishing.
H R 16

[2] Our Kin From the North [Dwarven]
Event • Skirmish
Exert a Dwarf to make another Dwarf strength +3. If you do not have the initiative, you may draw a card.
H C 17

[1] •Ravenhill Post  [Dwarven]
Possession • Support Area
Each time you play a Dwarf, place a [Dwarven] token on this card.
Skirmish: Make a Dwarf strength +1 for each [Dwarven] token on this card. Discard this condition.
H U 18

[1] Stubbornness [Dwarven]
Event • Skirmish
Make a Dwarf strength +2 (or strength +3 and damage +1 if that Dwarf is an adventurer).
H C 19

[4] •Thorin, Oakenshield [Dwarven]
Companion • Dwarf
Strength 7, Vitality 4
Signet: Thorin
Damage +1. Adventurer.
Each time you reinforce a [Dwarven] token, you may heal a companion with the Thorin signet (limit once per phase).
H C 20

[4] •Thorin, King Under the Mountain [Dwarven]
Companion • Dwarf
Strength 7, Vitality 4
Signet: Gandalf
Damage +1.
Skirmish: Discard a [Dwarven] companion from hand to make Bilbo strength +3 and damage +1.
At the start of the regroup phase, you may spot Gandalf and exert Thorin twice to play a [Dwarven] companion from your discard pile.
H R 21

[2] You Go, My Lad! [Dwarven]
Event • Regroup
Spot a [Dwarven] companion and two other Free Peoples cultures to take a Free Peoples event into hand from your discard pile.
H U 22

[2] Allied Forces [Elven]
Event • Skirmish
Make an Elf strength +1 for each [Elven] token you can spot (limit +5).
H C 23

[2] •The Black Forest [Elven]
Condition • Support Area
While you can spot three [Elven] tokens on this card, each site on the adventure path is a forest.
H R 24

[4] •Elrond, Host of Hobbits and Dwarves [Elven]
Companion • Elf
Strength 8, Vitality 4
Signet: Gandalf
To play, spot an Elf or Gandalf.
When you play Elrond at a sanctuary, his twilight cost is -1.
At the start of the regroup phase, you may discard 2 cards from hand to heal a companion.
H R 25

[1] Elven Bow [Elven] (reprint)
Possession • Ranged Weapon
Bearer must be an Elf.
Bearer is an archer.
H U 26

[1] Elven Halberd [Elven]
Possession • Hand Weapon
Strength +1
Skirmish: While you cannot spot two threats, add a threat to make bearer strength +1.
H C 27

[2] •Hadhafang, Weapon of Old [Elven]
Possession • Hand Weapon
Strength +2
Bearer must be Arwen or Elrond.
Skirmish: Remove an [Elven] token to make bearer strength +1.
H R 28

[1] •Mirkwood Dungeon [Elven]
Condition • Support Area
When you play this condition, you may spot an Elf to place 2 [Elven] tokens on this card.
Maneuver: Remove an Elven token from this condition to reinforce a culture token.
H U 29

[2] Mirkwood Elf [Elven]
Companion • Elf
Strength 5, Vitality 3
Archery: If you can spot more minions than companions exert Mirkwood Elf and add a threat to make the Fellowship Archery total +1.
H C 30

[3] Sagely Wisdom [Elven]
Event • Fellowship
Spot two Elves (or Elrond) and add a threat to heal a companion twice.
H C 31

[4] •The Second Army [Elven]
Condition • Support Area
To play, spot a Elf. The twilight cost of this condition is -1 for each of the following races you can spot: Dwarf, Man.
Maneuver: Discard this condition to make each minion lose fierce and unable to gain fierce until the regroup phase.
H R 32

(0) The Seen and the Unseen [Elven] (reprint)
Event • Fellowship
Exert 2 Elves to discard a condition.
H C 33

[3] •Thranduil, Elvenking [Elven]
Companion • Elf
Strength 7, Vitality 3
To play, spot an Elf.
While you have the initiative, Thranduil is strength +1 for each minion assigned to a skirmish (limit +3).
H U 34

[3] •Thranduil, King of Mirkwood [Elven]
Companion • Elf
Strength 7, Vitality 3
To play, spot an Elf.
Each time the fellowship moves during the regroup phase, exert a companion (except an Elf).
Each time the fellowship moves to a forest during the regroup phase, heal an Elf.
H R 35

[3] Troop of Mirkwood Archers [Elven]
Event • Archery
Make the Fellowship archery total –X (to a minimum of 0) to reinforce X culture tokens.
H U 36

[2] Unseen Scouts [Elven]
Event • Archery
If you have the initiative, spot an Elf archer companion to make the Fellowship archery total +1.
H U 37

[5] Wood Elven Feast [Elven]
Event • Response
If the fellowship moves during the regroup phase, heal each Elven companion.
H R 38

[4] All Things Devours [Gollum] (FP)
Event • Regroup
Spot Smeagol and add two burdens to discard each minion.
H U 39

(0) •Corruption [Gollum] (SH)
Condition • Support Area
While Gollum is skirmishing Smeagol, he is damage +1.
Regroup: Discard this condition to return a [Gollum] minion to your hand.
H U 40

[1] •Fish-bones [Gollum] (FP)
Possession • Support Area
When the fellowship moves from site 4H, remove a burden.
Skirmish: Discard this condition to wound a minion skirmishing Smeagol.
H C 41

(0) A Game [Gollum] (SH)
Event • Shadow
Play Gollum from your draw deck or discard pile; his twilight cost is -1 for each burden you can spot.
H C 42

[2] •Gollum, Dweller of the Underground Lake [Gollum] (SH)
Minion
Strength 5, Vitality 4
While skirmishing a Ring-Bound companion, Gollum is strength +4.
H C 43

[2] •Gollum, Sickly Pale [Gollum] (SH)
Minion
Strength 5, Vitality 4
When you play Gollum, reinforce a Shadow culture token.
Skirmish: Exert Gollum twice to make him strength +X, where X is the number of free peoples culture tokens you can spot.
H R 44

(0) •Smeagol, Lake-Dweller [Gollum] (FP)
Companion
Strength 3, Vitality 4
Signet: Bilbo
Ring-Bearer (resistance 7).
Each time you play a companion (except in your starting fellowship), add a burden.
Each time you lose initiative, you may wound two companions to remove a burden.
H R 45

(0) •Smeagol, Riddler [Gollum] (FP)
Companion
Strength 3, Vitality 4
Signet: Bilbo
To play, add a burden.
While you have the initiative, the twilight cost of each [Shire] and [Gollum] skirmish events is -1.
H C 46

[2] •Underground Lair [Gollum] (SH)
Condition • Support Area
While the Shadow has the initiative, each site on the adventure path is underground.
Shadow: Discard this condition to play a [Gollum] minion from your discard pile.
H R 47

[1] Voiceless, It Cries [Gollum] (FP)
Condition • Support Area
Response: If Smeagol is about to be overwhelmed in a skirmish, add a burden to make him strength +3.
H R 48

[3] We Hates It! [Gollum] (SH)
Event • Skirmish
Wound a character skirmishing a [Gollum] minion.
H U 49

[3] What Has It Gots? [Gollum] (FP)
Event • Skirmish
Wound a character skirmishing Smeagol.
H U 50

[4] •Aragorn, Messenger of the White Council [Gondor]
Companion • Man
Strength 8, Vitality 4
Signet: Gandalf
Ranger. Adventurer. To play, spot a Wizard or [Gandalf] Elf.
Skirmish: Add a threat to make a companion strength +1 (limit 4).
H R 51

[5] •Army of Dale [Gondor]
Companion • Man
Strength 9, Vitality 4
To play, spot two Men (or one Lake-Dweller).
Lake-Dweller.
While the Army of Dale is at a battleground or lake, Army of dale is defender +1.
H R 52

(0) At the Brink [Gondor]
Event • Skirmish
Make a lake-dweller strength +2 (or strength +4 if at a lake).
H C 53

[2] •Bard, Chief Negotiator [Gondor]
Companion • Man
Strength 6, Vitality 3
Signet: Bilbo
Lake-Dweller. Archer.
While skirmishing a unique minion, Bard takes no more than 1 wound during each skirmish phase.
While skirmishing a Dragon, Bard cannot be overwhelmed unless his strength is tripled.
H R 54

[2] •Bard, the Bowman [Gondor]
Companion • Man
Strength 6, Vitality 3
Signet: Thorin
Lake-Dweller. Archer.
While Bard is exhausted, add 1 to the fellowship archery total.
H C 55

[2] Boatman [Gondor]
Companion • Man
Strength 5, Vitality 3
Lake-Dweller.
Fellowship: Play a [Gondor] possession to heal a companion.
H U 56

[1] Canal Support [Gondor]
Condition • Support Area
Strength -2.
Fortification.
Maneuver: Spot a [Gondor] Man and discard a card from hand to transfer this condition to a minion.
H U 57

[2] Greetings From the Council [Gondor]
Event • Fellowship
Spot a Man and discard two cards from hand to heal a companion twice.
H C 58

[3] •The Emeralds of Girion [Gondor]
Artifact • Support Area
To play, spot a Lake-Dweller and an Elf.
Fellowship: Stack a Free Peoples card from hand on this artifact.
Archery: Discard an [Elven] or [Gondor] card stacked here and add [2] to make the fellowship archery total +1 (limit +2).
H R 59

[3] Esgaroth Castellum [Gondor]
Condition • Support Area
Strength -1, Vitality -1
Fortification.
Maneuver:
Exert a Man or spot three Lake-Dwellers to transfer this condition to a minion skirmishing a Lake-Dweller. Heal that Lake-Dweller.
H U 60

[1] Esgaroth Sword [Gondor]
Possession • Hand Weapon
Strength +2
Bearer must be a Lake-Dweller.
If bearer is at a lake or river, bearer is damage +1.
H C 61

(0) Hail! Dragon-Slayer! [Gondor]
Event • Skirmish
Make a [Gondor] man strength +2 (or strength +4 if skirmishing a unique minion).
H C 62

[2] •Hugin, Herald of Esgaroth [Gondor]
Companion • Man
Strength 6, Vitality 3
Lake-Dweller. To play, spot a Lake-Dweller.
At the start of the fellowship phase, you may discard two cards from hand to draw a card.
H R 63

[2] Laid to Ruin [Gondor]
Condition • Support Area
When you play this condition, add a [Gondor] token for each lake or river on the adventure path.
Regroup: Remove three tokens from this condition to discard a card in an opponent's support area.
H U 64

[1] •The Lucky Arrow [Gondor]
Possession • Ranged Weapon
Strength +2.
Bearer must be a Lake-Dweller.
Archery: If bearer is Bard, exert him twice to discard a Dragon. The Shadow Player may discard two minions to prevent this.
H R 65

[2] •Master of Laketown [Gondor]
Companion • Man
Strength 5, Vitality 3
Lake-Dweller.
Regroup: Exert Master of Laketown to play the fellowship's next site if it is a lake or river (replacing opponent's site if necessary ).
H C 66

[2] •Ottar, Young Merchant [Gondor]
Companion • Man
Strength 6, Vitality 3
Signet: Gandalf
Lake-Dweller.
Skirmish: Remove a [Gondor] or [Gandalf] token to place a card from hand on top of your draw deck.
H R 67

[4] •The Third Army [Gondor]
Condition • Support Area
To play, spot a Man. The twilight cost of this event is -1 for each of the following races you can spot: Dwarf, Elf.
Maneuver: Discard this condition to make each minion lose archer until the regroup phase.
H R 68

[1] United In Purpose [Gondor]
Condition • Support Area
When you play this condition, reinforce a [Gondor] token.
Maneuver: Exert a Lake-Dweller to reinforce a culture token.
Discard this condition at the start of the regroup phase.
H C 69

[2] Westron Tongues [Gondor]
Event • Maneuver
Exert a [Gondor] man to discard a card borne by a minion.
H U 70

[1] At the Ready [Moria]
Event • Skirmish
Wound any number of  minions to make a minion strength strength +1 for each minion wounded in this way (limit +5).
H C 71

[2] Badgering Orc [Moria]
Minion • Orc
Strength 6, Vitality 2
Site 4
Skirmish: Discard a [Moria] possession to discard a possession borne by an unbound companion this minion is skirmishing.
H U 72

[9] Beastly Troll [Moria]
Minion • Troll
Strength 16, Vitality 4
Site 4
Fierce.
At an underground site, this minion's twilight cost is -3.
H U 73

[2] Black Bowman [Moria]
Minion • Orc
Strength 6, Vitality 1
Site 4
Archer.
H C 74

[4] •Black Chasm Commander [Moria]
Minion • Orc
Strength 10, Vitality 3
Site 4
When you play this minion, you may play a [Moria] card from your discard pile.
H R 75

[3] Burrowing Goblin [Moria]
Strength 6, Vitality 1
Minion • Orc
Site 4
When you play this minion, you may play a [Moria] possession from your draw deck.
H R 76

[1] Denizens Enraged [Moria] (Reprint)
Skirmish: Make a [Moria] Orc strength +1 for each other [Moria] Orc you spot (limit +4).
H U 77

[2] Discouraged [Moria]
Condition • Support Area
Strength -1
Regroup: Discard a [Moria] Orc to transfer this condition to an unbound companion.
If bearer is a Dwarf, bearer loses all damage bonuses and is unable to gain damage bonuses.
H U 78

[4] The Fourth Army [Moria]
Condition • Support Area
To play, spot a [Moria] minion.
Skirmish events and special abilities cannot be used in skirmishes involving unbound companions. Discard this condition at the start of the regroup phase.
H R 79

[1] Frightening Orc [Moria]
Strength 4, Vitality 1
Site 4
The Fellowship archery total is -1.
H C 80

[3] Lost in the Dark [Moria]
Event • Shadow
Discard 5 [Moria] minions to discard a condition.
H R 81

[4] Misty Mountain Archer [Moria]
Minion • Orc
Strength 8, Vitalty 2
Site 4
Archer.
Each archer skirmishing this minion is strength -2.
H U 82

[5] •Misty Mountain Captain [Moria]
Strength 12, Vitality 2
Site 4
Each time you play a minion stacked on a [Moria] condition, add [1].
H R 83

[2] Misty Mountain Fighter [Moria]
Minion • Orc
Strength 7, Vitality 1
Site 4
H C 84

[1] Misty Mountain Regular [Moria]
Minion • Orc
Strength 5, Vitality 1
Site 4
When you play this minion, spot a [Moria] minion to add [2].
H U 85

[2] •Misty Mountain Store-room [Moria]
Condition • Support Area
Response: If a [Moria] possession is about to be discarded during the skirmish phase, stack that possession here.
Maneuver: Discard three possessions here to discard a card borne by an unbound companion.
H R 86

[2] Misty Mountain Swordsman [Moria]
Minion • Orc
Strength 5, Vitality 1
Site 4
Each companion skirmishing this minion does not gain strength bonuses from weapons.
H C 87

[2] Misty Mountain Shaman [Moria]
Minion • Orc
Strength 4, Vitality 3
Site 4
Response: If a [Moria] Orc is about to take a wound, remove [3] to prevent that wound.
H U 88

[1] Moria Guard [Moria]
Minion • Orc
Strength 4, Vitality 1
When this minion is discarded, you may add [3].
H C 89

[1] Moria Sword [Moria]
Possession • Hand Weapon
Strength +1
Bearer must be a [Moria] minion.
While skirmishing an unbound companion, bearer is strength +2.
H C 90

(0) Sallet [Moria]
Possession • Helm
Bearer must be a [Moria] Orc.
Bearer cannot be overwhelmed unless his strength is tripled.
H C 91

[2] Steal Away [Moria]
Event • Maneuver
Search.
Discard X [Moria] minions to exert X companions.
H U 92

[2] Steel Breastplate [Moria]
Possession • Armor
Strength +1.
Bearer must be a [Moria] Orc.
Bearer cannot take wounds.
H R 93

[1] Tunnel Away [Moria]
Condition • Support Area
Search.
Regroup: Stack your [Moria] minion on this condition.
Shadow: Remove [1] to play a minion stacked on this condition.
H R 94

  • Twisting Tunnels [Moria]

Event • Shadow or Regroup
Discard a [Moria] minion to play a [Moria] minion from your draw deck.
H R 95

To Be Continued...
-wtk
« Last Edit: August 27, 2015, 10:07:48 am by ket_the_jet »

November 15, 2009, 03:41:58 pm
Reply #1

Thranduil

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Re: The Hobbit TCG, revisited [Rings Posted]
« Reply #1 on: November 15, 2009, 03:41:58 pm »
I'm waiting with baited breath... :popcorn:

November 15, 2009, 03:44:00 pm
Reply #2

Thranduil

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Re: The Hobbit TCG, revisited [Rings Posted]
« Reply #2 on: November 15, 2009, 03:44:00 pm »
If you post cards in separate posts, then I get an email telling me that you've posted cards! This is preferable if you want reviews! :P

I don't love the subtitle (oh the irony! - what goes around comes around, huh? ;) ) but otherwise seems balanced. Not sure if it speaks The Hobbit to me, but it's fine.

Thranduil

November 15, 2009, 03:44:59 pm
Reply #3

ket_the_jet

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Re: The Hobbit TCG, revisited [Rings Posted]
« Reply #3 on: November 15, 2009, 03:44:59 pm »
I liked it as Secret Treasure...it may reclaim that title. I also always wished there was a Ring that was subtitled Precious. But we'll see. Do you have a suggestion?
-wtk

November 15, 2009, 03:46:51 pm
Reply #4

Thranduil

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Re: The Hobbit TCG, revisited [Rings Posted]
« Reply #4 on: November 15, 2009, 03:46:51 pm »
Even Ring of Legend sounds better. And you can have the lore text with Galadriel talking about how it got lost from all knowledge, how legend became myth and all that stuff.

November 15, 2009, 09:26:15 pm
Reply #5

ket_the_jet

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Re: The Hobbit TCG, revisited [Rings Posted]
« Reply #5 on: November 15, 2009, 09:26:15 pm »
First, I am going to introduce the [Dwarven] component. It is next in line, obviously, and it introduces a new keyword: adventurer. It is an unloaded keyword, but it has some great cards associated across cultures (keep an eye out for them...I'll give you a clue...best one is [Shire]!)

I will throw out that I am not good at the idea of distributing rares, commons and uncommons throughout a set. I assume that the 36 sites would be uncommon and I'll just figure out the ratio for the remainders.

Some of these might look a little familiar, they appeared in (or are based on) cards in my previous Hobbit set (version 1.0!)

[2] •Arkenstone, the Heart of the Mountain [Dwarven]
Artifact • Support Area
When you play this Artifact, the Ring-Bearer wears the One Ring until the regroup phase.
Fellowship: Exert a Dwarf to place a [Dwarven] token on this card.
Skirmish: Remove 2 [Dwarven] tokens to make a companion with the Thorin signet strength +1 for each Dwarf you can spot (limit +4).
H R 3

[3] •Balin, Dwarven Lord [Dwarven]
Companion • Dwarf
Strength 7, Vitality 3
Signet: Gandalf
Damage +1
Response: If your [Dwarven] condition is about to be discarded by a Shadow card, exert two Dwarf companions to prevent this.
H R 4

[2] •Bofur, Yellow-Hooded Adventurer [Dwarven]
Companion • Dwarf
Strength 6 • Vitality 3
Signet: Thorin
Adventurer
When you play Bombur, you may reinforce a [Dwarven] token.
H U 5

[2] •Bombur, Hearty Dwarf [Dwarven]
Companion • Dwarf
Strength 5 • Vitality 3
Signet: Gandalf
Adventurer.
While you can spot 3 Dwarves, Bombur is strength +2 and damage +1.
H C 6

[2] •Carry Your Load! [Dwarven]
Condition • Support Area
When you play this condition, you may spot a Dwarf to place 2 [Dwarven] tokens here.
Maneuver: Discard this condition or remove a [Dwarven] token from here to exert a minion.
H U 7

[1] Clap! Snap! The Black Crack! [Dwarven]
Event • Fellowship or Maneuver
Spot a [Dwarven] companion to draw a card (or two cards if that companion is an adventurer).
H C 8

[2] Clarinets and Drums [Dwarven]
Possession • Support Area
Fellowship: Exert a Dwarf at a sanctuary to place a [Dwarven] token here.
Regroup: Remove two [Dwarven] tokens here to heal a Dwarf.
H C 9

[4] The First Army [Dwarven]
Condition • Support Area
To play, spot a Dwarf. The twilight cost of this condition is -1 for each of the following races you can spot: Man, Elf.
Maneuver: Discard this condition to make each minion lose all damage bonuses and unable to gain damage bonuses until the regroup phase.
H R 10

[2] •Gloin, Young Adventurer [Dwarven]
Companion • Dwarf
Strength 6, Vitality 3
Signet: Bilbo
Adventurer
Maneuver: Exert Gloin to make a [Dwarven] companion defender +1 until the regroup phase. That companion loses all damage bonuses (and cannot gain damage bonuses).
H U 11

[1] I Am King!
Event • Skirmish
Exert Thorin to make a companion strength +3 (and damage +2 if that companion has the Thorin signet).
H C 12

[2] •Kili and Fili, Dwarven Brothers [Dwarven]
Companion • Dwarf
Strength 8, Vitality 2
Signet: Thorin
Damage +1
Response:
If Thorin is about to take a wound or be discarded, place Kili and Fili in the dead pile to prevent that wound.
H U 13

[1] Lonely Mountain Axe [Dwarven]
Strength +2.
Bearer must be a Dwarf.
Each time bearer wins a skirmish, reinforce a [Dwarven] token.
H C 14

[2] •Orcrist, Orc-Beater [Dwarven]
Possession • Hand Weapon
Strength +2
Bearer must be Thorin. He is damage +1.
At the start of each skirmish, you may add a threat to wound a [Moria] minion Thorin is skirmishing.
H R 15

[1] •Ravenhill Post  [Dwarven]
Possession • Support Area
Each time you play a Dwarf, place a [Dwarven] token on this card.
Skirmish: Make a Dwarf strength +1 for each [Dwarven] token on this card. Discard this condition.
H U 16

[1] Stubbornness [Dwarven]
Event • Skirmish
Make a Dwarf strength +2 (or strength +3 and damage +1 if that Dwarf is an adventurer).
H C 17

[4] •Thorin, Oakenshield [Dwarven]
Companion • Dwarf
Strength 7, Vitality 4
Signet: Thorin
Damage +1. Adventurer.
Each time you reinforce a [Dwarven] token, you may heal a companion with the Thorin signet (limit once per phase).
H C 18

[4] •Thorin, King Under the Mountain [Dwarven]
Companion • Dwarf
Strength 7, Vitality 4
Signet: Gandalf
Damage +1.
Skirmish: Discard a [Dwarven] companion from hand to make Bilbo strength +3 and damage +1.
At the start of the regroup phase, you may spot Gandalf and exert Thorin twice to play a [Dwarven] companion from your discard pile.
H R 19

[2] You Go, My Lad! [Dwarven]
Event • Regroup
Spot a [Dwarven] companion and two other Free Peoples cultures to take a Free Peoples event into hand from your discard pile.
H U 20
« Last Edit: November 20, 2009, 02:43:30 pm by ket_the_jet »

November 16, 2009, 08:56:43 am
Reply #6

Sete

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Re: The Hobbit TCG, revisited [Rings Posted]
« Reply #6 on: November 16, 2009, 08:56:43 am »
Nice, I like this. Would be plenty of fun to make some of those in real templates :D Hard part is the pics for the chars lol

But nice cards there! Willing to see the whole set done ^^

November 16, 2009, 10:52:34 am
Reply #7

sickofpalantirs

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Re: The Hobbit TCG, revisited [Rings, Dwarven]
« Reply #7 on: November 16, 2009, 10:52:34 am »
First, I am going to introduce the [Dwarven] component. It is next in line, obviously, and it introduces a new keyword: adventurer. It is an unloaded keyword, but it has some great cards associated across cultures (keep an eye out for them...I'll give you a clue...best one is [Shire]!)

I will throw out that I am not good at the idea of distributing rares, commons and uncommons throughout a set. I assume that the 36 sites would be uncommon and I'll just figure out the ratio for the remainders.

Some of these might look a little familiar, they appeared in (or are based on) cards in my previous Hobbit set (version 1.0!)

[2] •Arkenstone, the Heart of the Mountain [Dwarven]
Artifact • Support Area
When you play this Artifact, the Ring-Bearer wears the One Ring until the regroup phase.
Fellowship: Exert a Dwarf to place a [Dwarven] token on this card.
Skirmish: Remove 2 [Dwarven] tokens to make a companion with the Thorin signet strength +1 for each Dwarf you can spot (limit +4).
H R 3
sure

[3] •Balin, Dwarven Lord [Dwarven]
Companion • Dwarf
Strength 7, Vitality 3
Signet: Gandalf
Damage +1
Response: If your [Dwarven] condition is about to be discarded by a Shadow card, exert two Dwarf companions to prevent this.
H R 4
you may exert I believe, and I'd cut the damage.

[2] •Bofur, Yellow Hood [Dwarven]
Companion • Dwarf
Strength 6 • Vitality 3
Signet: Thorin
Adventurer
When you play Bombur, you may reinforce a [Dwarven] token.
H U 5
I guess.

[2] •Bombur, Hearty Dwarf [Dwarven]
Companion • Dwarf
Strength 5 • Vitality 3
Signet: Gandalf
Adventurer.
While you can spot three Dwarfs, Bombur is strength +2 and damage +1.
H C 6
fine. I'd make it toher though.

[2] •Carry Your Load!
Condition • Support Area
When you play this condition, you may spot a Dwarf to place 2 [Dwarven] tokens here.
Maneuver: Discard this condition or remove a [Dwarven] token from here to exert a minion.
H U 7
fine. 

[1] Clap! Snap! The Black Crack! [Dwarven]
Event • Maneuver
Spot a [Dwarven] companion to draw a card (or two cards if that companion is an adventurer).
H C 8
I'd make it fellowship.

[2] Clarinets and Drums [Dwarven]
Possession • Support Area
Fellowship: Exert a Dwarf at a sanctuary to place a [Dwarven] token here.
Regroup: Remove two [Dwarven] tokens here to heal a Dwarf.
fine.


[4] The First Army [Dwarven]
Condition • Support Area
To play, spot a Dwarf. The twilight cost of this condition is -1 for each race you can spot: Man, Elf.
Maneuver: Discard this condition to make each minion lose all damage bonuses until the regroup phase.
H R 10
for each of the following you mean?  I'd throw dwarf in that list if that is what you are going for.  and unable to gain again.

[2] •Gloin, Young Adventurer [Dwarven]
Companion • Dwarf
Strength 6, Vitality 3
Signet: Bilbo
Adventurer
Maneuver: Exert Gloin to make a [Dwarven] companion defender +1 until the regroup phase. That companion loses all damage bonuses.
H U 11
make it to gain defender and lose all damage and unable to gain damage until the regroup phase.

[1] I Am King!
Event • Skirmish
Exert Thorin to make a companion strength +3 (and damage +2 if that companion has the Thorin signet).
H C 12
fine.

[2] •Kili and Fili, Dwarven Brothers [Dwarven]
Companion • Dwarf
Strength 8, Vitality 2
Signet: Thorin
Damage +1
Response:
If Thorin is about to take a wound, place Kili and Fili in the dead pile to prevent that wound.
H U 13
I'd say if Thorin is about to be killed or discarded.  Up to you.

[1] Lonely Mountain Axe [Dwarven]
Strength +2.
Bearer must be a Dwarf.
Each time bearer wins a skirmish, reinforce a [Dwarven] token.
H C 14
you may

[3] •Orcrist, Orc-Beater [Dwarven]
Possession • Hand Weapon
Strength +2, Vitality +1
Bearer must be Thorin. He is damage +1.
At the start of each skirmish, you may add a threat to wound a [Moria] minion Thorin is skirmishing.
H R 15
thats very powerful, threats for instand death to lots of moria.  I'd cut the vitality bonus first of all, and than maybe its ok.  Though you could drop the damage too.

[1] Stubbornness [Dwarven]
Event • Skirmish
Make a Dwarf strength +2 (or strength +3 if that Dwarf is an adventurer).
H C 16
fine.

[1] •Tea and Biscuits [Dwarven]
Possession • Support Area
Each time you play a Dwarf, place a [Dwarven] token on this card.
Skirmish: Make a Dwarf strength +1 for each [Dwarven] token on this card. Discard this condition.
H U 17
fine.

[4] •Thorin, Oakenshield
Companion • Dwarf
Strength 7, Vitality 4
Signet: Thorin
Damage +1. Adventurer.
Response: While you can spot Gandalf, each time a skirmish event is played, you may exert 3 [Dwarven] companions to prevent this.
H C 18
would it be to prevent its effect? how do you word it with events? and I'd cut any mention of gandalf and make it 2 dwarfs.

[4] •Thorin, King Under the Mountain
Companion • Dwarf
Strength 7, Vitality 4
Signet: Gandalf
Damage +1.
Skirmish: Discard a [Dwarven] companion from hand to make Bilbo strength +3 and damage +1.
At the start of the regroup phase, you may spot Gandalf and exert Thorin twice to play a [Dwarven] companion from your discard pile.
H R 19
fine.

[2] You Go, My Lad! [Dwarven]
Event • Regroup
Spot three Free Peoples cultures to take a Free Peoples event into hand from your discard pile.
H U 20
I'd cut cost to 1. thouhg it does have a nice combo with last throw/a three hunters deck to flood the pool and up the move limit.   
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November 16, 2009, 10:55:59 am
Reply #8

ket_the_jet

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Re: The Hobbit TCG, revisited [Rings, Dwarven]
« Reply #8 on: November 16, 2009, 10:55:59 am »
I appreciate the thoughts. I will wait until a few more responses come in before I make changes.

Keep in mind that [Moria] is going to have completely new options here in this set, and this set should be able to play by itself too. As long as there are no fierce [Moria] minions, it should be fine.
-wtk

November 16, 2009, 02:08:11 pm
Reply #9

Thranduil

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Re: The Hobbit TCG, revisited [Rings Posted]
« Reply #9 on: November 16, 2009, 02:08:11 pm »
[2] •Arkenstone, the Heart of the Mountain [Dwarven]
Artifact • Support Area
When you play this Artifact, the Ring-Bearer wears the One Ring until the regroup phase.
Fellowship: Exert a Dwarf to place a [Dwarven] token on this card.
Skirmish: Remove 2 [Dwarven] tokens to make a companion with the Thorin signet strength +1 for each Dwarf you can spot (limit +4).
H R 3
I think I still have the same problem that I had the first time you posted this card: I completely understand the flavour of wearing the Ring, but it just feels to me like a waste of text while the rest of the card doesn't care whether Bilbo is wearing the Ring or not, or even mention it! I would either make it relevant to the rest of the card, or lose it.

[3] •Balin, Dwarven Lord [Dwarven]
Companion • Dwarf
Strength 7, Vitality 3
Signet: Gandalf
Damage +1
Response: If your [Dwarven] condition is about to be discarded by a Shadow card, exert two Dwarf companions to prevent this.
H R 4
Sure - quite powerful, but fine.

[2] •Bofur, Yellow Hood [Dwarven]
Companion • Dwarf
Strength 6 • Vitality 3
Signet: Thorin
Adventurer
When you play Bombur, you may reinforce a [Dwarven] token.
H U 5
Perhaps "Yellow-Hooded Adventurer" or something is a better subtitle than calling him a hood! This looks like a common to me.

[2] •Bombur, Hearty Dwarf [Dwarven]
Companion • Dwarf
Strength 5 • Vitality 3
Signet: Gandalf
Adventurer.
While you can spot three Dwarfs, Bombur is strength +2 and damage +1.
H C 6
Yeah no problem. Apart from "three" would normally be "3" and "Dwarfs" should be "Dwarves".

[2] •Carry Your Load!
Condition • Support Area
When you play this condition, you may spot a Dwarf to place 2 [Dwarven] tokens here.
Maneuver: Discard this condition or remove a [Dwarven] token from here to exert a minion.
H U 7
Not a very [Dwarven] ability, but probably fine.

[1] Clap! Snap! The Black Crack! [Dwarven]
Event • Maneuver
Spot a [Dwarven] companion to draw a card (or two cards if that companion is an adventurer).
H C 8
Yeah sure. Perhaps should be fellowship?

[2] Clarinets and Drums [Dwarven]
Possession • Support Area
Fellowship: Exert a Dwarf at a sanctuary to place a [Dwarven] token here.
Regroup: Remove two [Dwarven] tokens here to heal a Dwarf.
Very interesting actually! I like this card a lot. Looks like it should be uncommon.

[4] The First Army [Dwarven]
Condition • Support Area
To play, spot a Dwarf. The twilight cost of this condition is -1 for each race you can spot: Man, Elf.
Maneuver: Discard this condition to make each minion lose all damage bonuses until the regroup phase.
H R 10
"The twilight cost of this condition is -1 for each of the following races you can spot: Man, Elf." Seems okay. I remember this cycle.

[2] •Gloin, Young Adventurer [Dwarven]
Companion • Dwarf
Strength 6, Vitality 3
Signet: Bilbo
Adventurer
Maneuver: Exert Gloin to make a [Dwarven] companion defender +1 until the regroup phase. That companion loses all damage bonuses.
H U 11
"... (and cannot gain damage bonuses) until the regroup phase"? Interesting.

[1] I Am King!
Event • Skirmish
Exert Thorin to make a companion strength +3 (and damage +2 if that companion has the Thorin signet).
H C 12
Yeah awesome.

[2] •Kili and Fili, Dwarven Brothers [Dwarven]
Companion • Dwarf
Strength 8, Vitality 2
Signet: Thorin
Damage +1
Response:
If Thorin is about to take a wound, place Kili and Fili in the dead pile to prevent that wound.
H U 13
Weird stats, and quite restrictive game text - seems like it should be rare.

[1] Lonely Mountain Axe [Dwarven]
Strength +2.
Bearer must be a Dwarf.
Each time bearer wins a skirmish, reinforce a [Dwarven] token.
H C 14
Yeah solid.

[3] •Orcrist, Orc-Beater [Dwarven]
Possession • Hand Weapon
Strength +2, Vitality +1
Bearer must be Thorin. He is damage +1.
At the start of each skirmish, you may add a threat to wound a [Moria] minion Thorin is skirmishing.
H R 15
Seems okay. I think I'd prefer it at [2] without the vitality bonus (more like Glamdring).

[1] Stubbornness [Dwarven]
Event • Skirmish
Make a Dwarf strength +2 (or strength +3 if that Dwarf is an adventurer).
H C 16
Sure. Could be +4, or +3 and damage +1.

[1] •Tea and Biscuits [Dwarven]
Possession • Support Area
Each time you play a Dwarf, place a [Dwarven] token on this card.
Skirmish: Make a Dwarf strength +1 for each [Dwarven] token on this card. Discard this condition.
H U 17
How do tea and biscuits make you fight better? ;D

[4] •Thorin, Oakenshield
Companion • Dwarf
Strength 7, Vitality 4
Signet: Thorin
Damage +1. Adventurer.
Response: While you can spot Gandalf, each time a skirmish event is played, you may exert 3 [Dwarven] companions to prevent this.
H C 18
You have mixed up the syntax here - you don't need "Each time" if you've got a response, and vice versa. Should be "Response: If a skirmish event is played, spot Gandalf and exert 3 [Dwarven] companion to cancel that event." This is a very unusual ability (so far in the game, that is) to appear at common, especially as it's very repeatable. I think I would prefer more of a cornerstone for the [Dwarven] token strategy, which as it stands is very underdeveloped. Or make him rare.

[4] •Thorin, King Under the Mountain
Companion • Dwarf
Strength 7, Vitality 4
Signet: Gandalf
Damage +1.
Skirmish: Discard a [Dwarven] companion from hand to make Bilbo strength +3 and damage +1.
At the start of the regroup phase, you may spot Gandalf and exert Thorin twice to play a [Dwarven] companion from your discard pile.
H R 19
This guy is fun. Definitely rare.

[2] You Go, My Lad! [Dwarven]
Event • Regroup
Spot three Free Peoples cultures to take a Free Peoples event into hand from your discard pile.
H U 20
Very awesome. Should it spot [Dwarven] as one of those cultures? "Spot a [Dwarven] card and 2 other Free Peoples cultures to take a Free Peoples event into hand from your discard pile."

Thranduil

November 16, 2009, 02:34:06 pm
Reply #10

ket_the_jet

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Re: The Hobbit TCG, revisited [Rings, Dwarven]
« Reply #10 on: November 16, 2009, 02:34:06 pm »
I like your thoughts. Some of my thoughts when making the cards:

Maneuver wounding actually originated with the [Dwarven] culture. Here Lies Balin, Son of Fundin, Quick as May Be, Baruk Khazad, and Slaked Thirsts are just a few examples.

I want to have a common (or uncommon) Thorin as well as a rare one, and cards that cancel events are something that the game does not really have (or have enough of). The Board Is Set is the only one that comes to mind, so I wanted to create a card with that ability to show that he is a warrior who can change the face of the battle.

Tea and Biscuits probably isn't the most flavorful card...I'll work on something else.

Clap! Snap! might be a Fellowship event thanks to both of you (Thran, SoP) bringing it up.

As for the Arkenstone, I really like the flavor behind it...I am working out the kinks in cards that give advantages for wearing the ring since in The Hobbit it was not a big deal to wear it. Actually, in the original story, Gollum gave up the Ring and Bilbo and he parted amicably! But anyways, I am thinking of a few cards to force on and take off the Ring...I may even alter the rare ring for this set to have the ability to take it off.

As for Orcchrist, I kind of fashioned it more like Anduril or Herugrim...when I should have fashioned it after Sting and Glamdring!

@Thran: You say of Clarinets and Drums: Very interesting, actually! What the #$&*@! is that supposed to mean?! Just kidding.

Thanks for thoughts and I will give it another day before altering any of the cards as posted...then post our next culture.
-wtk

November 16, 2009, 02:37:22 pm
Reply #11

Thranduil

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Re: The Hobbit TCG, revisited [Rings, Dwarven]
« Reply #11 on: November 16, 2009, 02:37:22 pm »
I want to have a common (or uncommon) Thorin as well as a rare one, and cards that cancel events are something that the game does not really have (or have enough of). The Board Is Set is the only one that comes to mind, so I wanted to create a card with that ability to show that he is a warrior who can change the face of the battle.
Of course you need a common Thorin, which is why I suggested someone to deal with [Dwarven] tokens - a strategy which you've slightly expanded, but could do so more. But the guy is too complicated and flashy for a common - not even MTG has repeatable counterspells at common!

November 16, 2009, 02:46:58 pm
Reply #12

ket_the_jet

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Re: The Hobbit TCG, revisited [Rings, Dwarven]
« Reply #12 on: November 16, 2009, 02:46:58 pm »
See, well, exerting three Dwarves and spotting Gandalf was supposed to be very restrictive...but I understand what you are saying. Let me think about some things and see what I can come up with. I didn't realize I made one too many cards, so I need to dump one. Maybe the Dwarven Heart reprint but I'll see.
-wtk

November 17, 2009, 08:31:46 am
Reply #13

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Re: The Hobbit TCG, revisited [Rings, Dwarven]
« Reply #13 on: November 17, 2009, 08:31:46 am »
I have changed the common Thorin, Oakenshield quite dramatically. It now deals with tokens, as suggested, but I am afraid it couples very nicely with a few cards (particularly, Clarinets and Drums).

I renamed Tea and Biscuits to something more apt to fighting...Tea and Biscuits may reappear as a [Gandalf] or [Shire] title.

Also, I cut the Dwarven Heart reprint. By changing Thorin, Oakenshield and looking at other cultures, I think there will be enough healing.
-wtk
« Last Edit: November 17, 2009, 08:47:40 am by ket_the_jet »

November 17, 2009, 08:48:40 am
Reply #14

Thranduil

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Re: The Hobbit TCG, revisited [Rings, Dwarven]
« Reply #14 on: November 17, 2009, 08:48:40 am »
Love the new Thorin. Maybe you should give the FP player a choice? This way it doesn't happen automatically - the FP has to specify that he's doing it.

Thranduil