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Author Topic: Re: Virtual DC Contest #3 - The Return of the King (Starting Round 5!)  (Read 3 times)

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February 03, 2010, 02:28:53 pm
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Thranduil

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SAURON - 5 (2/1/2)
[5] Agent of Sauron [Sauron]
Minion • Man
Str: 9
Vit: 2
Sit: 2
Traitor.
When you play this minion, you may foresee X, where X is the number of Shadow cultures you can spot (limit 3). (To foresee X, look at the top X cards of your draw deck; place any number of those cards beneath your draw deck in any order and the rest on top of your draw deck in any order).
B C 85

[X] The Call to War [Sauron]
Condition • Support Area
(When you play this card, you choose the value of X. Except when you play this card, its twilight cost is 0).
When you play this condition, spot a unique minion to place X [Sauron] tokens here.
Shadow: Remove 3 tokens from here to draw a card.
Skirmish: Remove 2 tokens from here to make a minion strength +1.
Regroup: Remove a token from here to add [2].
B R 86

(0) Mark of the Red Eye [Sauron]
Condition • Support Area
To play, remove a burden or spot a [Sauron] traitor character.
Each minion gains the [Sauron] culture.
Discard this condition at the end of the turn.
B C 87

[2] Spies in His Service [Sauron]
Condition • Support Area
While you can spot a traitor character, the roaming penalty for your minions is -1.
Skirmish: Discard this condition to make a traitor minion strength +1 for each culture you can spot.
B R 88

[8] •The Witch-King, General of Mordor [Sauron]
Minion • Nazgûl
Str: 14
Vit: 4
Sit: 5
Aggressor. Besieger. Fierce. (For each aggressor minion assigned to a skirmish, each Shadow card you play is twilight cost -1).
Each other besieger minion is fierce.
While The Witch-King is in your discard pile, your minions are strength -1.
B U 89