You'd still be cutting 2 copies of Aragorn, and the new, decreased deck size would allow you to cut a Gandalf as well, so that's -3 cards, down to 30.
Hand Axe, by itself, won't do squat for you, so you could probably lose 1 as well, down to 29 (lallowing you to pack whatever you might want). You could lose a
Hobbit Sword, since only Merry would need to carry one (down to 28, room for 2 cards), and even upping the card count back to 30 you'd still have a faster deck. Your opening fellowship includes Gimli and 2 hobbits, fetching Legolas, for a total of 4 companions besides the ring-bearer. That leaves room for you to drop 0 of your 2 other companions before activating Enquea. The one I suggested comprises 3 companions besides the Ring-Bearer (1 card down), with the option of playing 1 of your 3 other leftover companions before activating Enquea, and letting you pack better versions of them in your deck (heck, you could even pack
Greenleaf instead of
Dauntless Hunter is swarms are so dangerous,
Ring of Barahir lets you heal him anyway, he's a house), while also reducing twilight given in the early game, where you're trying to set up and stuff costs more. Simply adding a Tharin and a second
Aragorn's Bow gets you back to 30, better protected against swarms, and with a faster-cycling deck. Pure math, really, but feel free to play the deck as you want, it is your deck after all. I'm just throwing a bit of mathematical help to maybe help you see things from a different angle. Most people build decks with some preconceptions, and it's pretty difficult to change them once they settle.