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Author Topic: Re: The Hobbit DC "set": An Unexpected Journey (The Canadian set)  (Read 1 times)

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January 27, 2013, 11:30:58 am
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sheriffharry

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Thanks for looking!

First things first: we develop the new cards to be played as a stand-alone game. I'm not sure what would result from mix and matching with older LOTR TCG cards. This is almost a new game, using the exact same rules (except for ring-less bearer and Doom tokens).

Misty Mountains Goblins use the Moria culture, but they're basically a whole new thing.
(Honestly it was simply easier to use the Moria template to photoshop the physical cards..)
We played them at site 6 for a while, as they appear later in the actual movie, but that wasn't perilous enough, so we made them site 5. Orcs of Gundabad and Trolls are at site 4 and Wraiths of Dol Guldur are at site 6 (even if only Radagast encounters them..).
All those numbers mainly results from lot of play-testing and trying to develop a fun game and that is also thematically linked to the story of the first Hobbit movie.

Goblin Tokens are minions for every purpose during all phases, but they are removed from the game at the end of the turn and cannot be put in/on any other pile, hand, card or deck. Nonetheless, you can discard them to put [Moria] tokens on the condition "Depths of Misty Mountains". That mechanic works fine and is a whole new swarm flavor.

One more thing: Doom tokens are limited exactly as Threats: you cannot put more Doom tokens than there are companions in the Doom token zone.