When you play this minion, you may make Cave Troll of Moria one of the following until the end of the turn: ambush
, archer, besieger, corsair, damage +1, easterling, enduring, engine, fierce, hunter 1, lurker, machine, muster, search, southron, spell, tentacle, toil, tracker, twilight, warg-rider, weather.
The Cave Troll of Moria is already fierce. I don't see it ever being anything other than
damage +1 and
maybe sometimes
hunter 1. Although I guess both
Enduring and [/b]lurker[/b] have their places...
Also, what good would making it toil be? Especially since you didn't specify a toil cost and seeing as how the card is currently set up, the Cave Troll would already have to be in play...
-wtk