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Author Topic: The Hobbit TCG, revisited [Moria]  (Read 9052 times)

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November 19, 2009, 06:51:52 pm
Reply #15

ket_the_jet

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Re: The Hobbit TCG, revisited [Rings, Dwarven]
« Reply #15 on: November 19, 2009, 06:51:52 pm »
Okay, I was running through the numbers, and there is no way that I am going to make four sites for each spot. So I have cut the number of sites down to 30 and have added two new cards to [Dwarven], two new cards to [Elven], and two new cards to [Gondor]. The two new cards for [Dwarven] will be released right now, and then I will release the [Elven] cards today or tomorrow.

For the two new Dwarven cards, we are going to see two events because there was an embarrassing lack of pumps thusfar.

(0) Dwarven Ingenuity [Dwarven]
Event • Skirmish
Make a Dwarf strength +2 (or strength +4 if at a mountain or underground site).

A slightly more versatile version of Their Halls of Stone.

[2] Our Kin From the North [Dwarven]
Event • Skirmish
Exert a Dwarf to make another Dwarf strength +3. If you do not have the initiative, you may and draw a card.

I will put them into the main page.
-wtk
« Last Edit: November 19, 2009, 07:00:34 pm by ket_the_jet »

November 19, 2009, 10:09:36 pm
Reply #16

ket_the_jet

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Re: The Hobbit TCG, revisited [Rings, Dwarven]
« Reply #16 on: November 19, 2009, 10:09:36 pm »
[2] Allied Forces [Elven]
Event • Skirmish
Make an Elf strength +1 for each [Elven] token you can spot (limit +5).
H C 23

[2] •The Black Forest [Elven]
Condition • Support Area
While you can spot three [Elven] tokens on this card, each site on the adventure path is a forest.
H R 24

[4] •Elrond, Host of Hobbits and Dwarves [Elven]
Companion • Elf
Strength 8, Vitality 4
Signet: Gandalf
To play, spot an Elf or Gandalf.
When you play Elrond at a sanctuary, his twilight cost is -1.
At the start of the regroup phase, you may discard 2 cards from hand to heal a companion.
H R 25

[1] Elven Bow [Elven] (reprint)
Possession • Ranged Weapon
Bearer must be an Elf.
Bearer is an archer.
H U 26

[1] Elven Halberd [Elven]
Possession • Hand Weapon
Strength +1
Skirmish: While you cannot spot two threats, add a threat to make bearer strength +1.
H C 27

[2] •Hadhafang, Weapon of Old [Elven]
Possession • Hand Weapon
Strength +2
Bearer must be Arwen or Elrond.
Skirmish: Remove an [Elven] token to make bearer strength +1.
H R 28

[1] •Mirkwood Dungeon [Elven]
Condition • Support Area
When you play this condition, you may spot an Elf to place 2 [Elven] tokens on this card.
Maneuver: Remove an Elven token from this condition to reinforce a culture token.
H U 29

[2] Mirkwood Elf [Elven]
Companion • Elf
Strength 5, Vitality 3
Archery: If you can spot more minions than companions exert Mirkwood Elf and add a threat to make the Fellowship Archery total +1.
H C 30

[3] Sagely Wisdom [Elven]
Event • Fellowship
Spot two Elves (or Elrond) and add a threat to heal a companion twice.
H C 31

[4] •The Second Army [Elven]
Condition • Support Area
To play, spot a Elf. The twilight cost of this condition is -1 for each of the following races you can spot: Dwarf, Man.
Maneuver: Discard this condition to make each minion lose fierce and unable to gain fierce until the regroup phase.
H R 32

(0) The Seen and the Unseen [Elven] (reprint)
Event • Fellowship
Exert 2 Elves to discard a condition.
H C 33

[3] •Thranduil, Elvenking [Elven]
Companion • Elf
Strength 7, Vitality 3
To play, spot an Elf.
While you have the initiative, Thranduil is strength +1 for each minion assigned to a skirmish (limit +3).
H U 34

[3] •Thranduil, King of Mirkwood [Elven]
Companion • Elf
Strength 7, Vitality 3
To play, spot an Elf.
Each time the fellowship moves during the regroup phase, exert a companion (except an Elf).
Each time the fellowship moves to a forest during the regroup phase, heal an Elf.
H R 35

[3] Troop of Mirkwood Archers [Elven]
Event • Archery
Make the Fellowship archery total –X (to a minimum of 0) to reinforce X culture tokens.
H U 36

[2] Unseen Scouts [Elven]
Event • Archery
If you have the initiative, spot an Elf archer companion to make the Fellowship archery total +1.
H U 37

[5] Wood Elven Feast [Elven]
Event • Response
If the fellowship moves during the regroup phase, heal each Elven companion.
H R 38
« Last Edit: November 20, 2009, 02:41:13 pm by ket_the_jet »

November 20, 2009, 02:39:53 am
Reply #17

Thranduil

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Re: The Hobbit TCG, revisited [Rings, Dwarven]
« Reply #17 on: November 20, 2009, 02:39:53 am »
(0) Dwarven Ingenuity [Dwarven]
Event • Skirmish
Make a Dwarf strength +2 (or strength +4 if at a mountain or underground site).
This is fine.

[2] Our Kin From the North [Dwarven]
Event • Skirmish
Exert a Dwarf to make another Dwarf strength +3. If you do not have the initiative, you may and draw a card.
"If you do not have initiative, you may draw a card." I think it could be [1] - [Dwarven] pumps tend to be cheap.

[2] Allied Forces [Elven]
Event • Skirmish
Make an Elf strength +1 for each [Elven] token you can spot (limit +5).
H C 23
Isn't this a very similar but better version of Sprang Forth Nimbly? I would just reprint that.

[2] •The Black Forest
Condition • Support Area
While you can spot three [Elven] tokens on this card, each site on the adventure path is a forest.
H R 24
Hilarious! Very Time Spiral (if you know anything about MTG sets!). You're missing a culture, but apart from that seems funny.

[4] •Elrond, Host of Hobbits and Dwarves [Elven]
Companion • Elf
Strength 8, Vitality 4
Signet: Gandalf
To play, spot an Elf or Gandalf.
When you play Elrond at a sanctuary, his twilight cost is -1.
At the start of the regroup phase, you may discard 2 cards from hand to heal a companion.
H R 25
The sanctuary text is very meh. I would either make it relevant or lose it. Otherwise he's fine.

[1] Elven Halbred [Elven]
Possession • Hand Weapon
Strength +1
Skirmish: While you cannot spot two threats, add a threat to make bearer strength +1.
H C 27
Halbred? What are you breeding? :lol: Copy of Knight's Spear. Sure.

[2] •Hadhafang [Elven]
Possession • Hand Weapon
Strength +2
Bearer must be Arwen or Elrond.
Skirmish: Remove an [Elven] token to make bearer strength +1.
H R 28
Sick! But shouldn't it have a subtitle? Oh, and Arwen doesn't really appear in the Hobbit... For the same reason that the original versions of Vilya and Narya could only play on Elrond and Gandalf.

[1] •Mirkwood Dungeon [Elven]
Condition • Support Area
When you play this condition, you may place 2 [Elven] tokens on this card.
Maneuver: Remove an Elven token from this condition to reinforce a culture token.
H U 29
This is completely splashable - you should probably have to spot an Elf to get the tokens. And why is dungeon helping other cultures?

[2] Mirkwood Elf [Elven]
Companion • Elf
Strength 5, Vitality 3
Archery: If you can spot more minions than companions exert Mirkwood Elf and add a threat to make the Fellowship Archery total +1.
H C 30
Sure.

[3] Sagely Wisdom [Elven]
Event • Fellowship
Spot two Elves (or Elrond) and add a threat to heal a companion twice.
H C 31
Very nice, but could be [2].

[4] •The Second Army [Elven]
Condition • Support Area
To play, spot a Elf. The twilight cost of this condition is -1 for each race you can spot: Dwarf, Man.
Maneuver: Discard this condition to make each minion lose fierce and unable to gain fierce until the regroup phase.
H R 32
"For each of the following races you can spot: Dwarf, Man."

[3] •Thranduil, Elvenking [Elven]
Companion • Elf
Strength 7, Vitality 3
To play, spot an Elf.
While you have the initiative, Thranduil is strength +1 for each minion assigned to a skirmish (limit +3).
H U 34
"While you have initiative..."  I hate limits like that! You read his ability and you think "That's really good" and then you get to the end of the line and realise it's annoyingly not as good as you thought it was. Raise it or remove it.

[3] •Thranduil, King of Mirkwood [Elven]
Companion • Elf
Strength 7, Vitality 3
To play, spot an Elf.
Each time the fellowship moves during the regroup phase, exert a companion (except an Elf).
Each time the fellowship moves to a forest, heal an Elf.
H R 35
I love this guy! I might make the second one also during the regroup phase so that the card is more coherent, and also regroup moving is something the Elves do.

[3] Troop of Mirkwood Archers [Elven]
Event • Archery
Make the Fellowship archery total –X (to a minimum of 0) to reinforce X culture tokens.
H U 36
Sure.

[2] Unseen Scouts [Elven]
Event • Archery
If you have the initiative, spot an Elf archer companion to make the Fellowship archery total +1.
H U 37
Again with the initiative wording. Isn't this just a straight worse version of Double Shot? Not sure that's a bad thing, but I thought I'd point it out.

[5] Wood Elven Feast [Elven]
Event • Response
If the fellowship moves during the regroup phase, heal each Elven companion.
H R 38
Yeah nice.

Thranduil

November 20, 2009, 06:14:25 am
Reply #18

ket_the_jet

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Re: The Hobbit TCG, revisited [Rings, Dwarven, Elven]
« Reply #18 on: November 20, 2009, 06:14:25 am »
In response to Allied Forces, I had never seen the card Sprang Forth Nimbly. I think I'd rather give the bonus for the tokens as opposed to the cards with tokens.

I guess in response to the halberd, the long handle and axe-like blade of the "Elven Sword" in the movie was much more like a halberd to me.

In response to Hadafang, I should probably come up with a subtitle. Word on the street is that Liv Tyler signed on for the movie though, so I will probably keep Arwen eligible (my first draft had an Arwen companion, but I deleted her).

For Thranduil, Elvenking, without having a limit, you are opening up dangerous possibilities. Keep in mind that {Moria} is a main Shadow culture...9 companions, each assigned, then Thranduil is strength 16. Is he actually strong enough to beat a Cave Troll? I know he's your namesake, but I suspect not. There needs to be some sort of limit, plus, a lot of cards have them so it sticks with something Decipher has done from the start. Plus, he's an uncommon.
-wtk

November 20, 2009, 07:59:27 am
Reply #19

Thranduil

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Re: The Hobbit TCG, revisited [Rings, Dwarven, Elven]
« Reply #19 on: November 20, 2009, 07:59:27 am »
I guess in response to the halberd, the long handle and axe-like blade of the "Elven Sword" in the movie was much more like a halberd to me.
I wasn't talking about them having halberds - that's fine. It's just that you misspelled it "halbred"!

For Thranduil, Elvenking, without having a limit, you are opening up dangerous possibilities. Keep in mind that {Moria} is a main Shadow culture...9 companions, each assigned, then Thranduil is strength 16. Is he actually strong enough to beat a Cave Troll? I know he's your namesake, but I suspect not. There needs to be some sort of limit, plus, a lot of cards have them so it sticks with something Decipher has done from the start. Plus, he's an uncommon.
-wtk
My issue isn't about power level, it's about how fun the card is. A +3 limit is really un-fun, and you might notice that, after King block, Decipher stopped using many limits (take Pippin, Steadfast Friend as a prime example). At least raise the limit, or change it to something like "While you can spot 3 companions assigned to a skirmish, Thranduil is strength +2" so that it at least doesn't spoil my fun! Plus, it's a mistake to think that commons/uncommons have to be less powerful than rares. I can show you many examples in MTG where this is not the case - it's just that the percentage of good rare cards has to be higher to stop players being too disappointed with them, seeing as they are so infrequent. Style is the prime difference between common, uncommon and rare.

Thranduil

November 20, 2009, 02:33:02 pm
Reply #20

ket_the_jet

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Re: The Hobbit TCG, revisited [Rings, Dwarven, Elven]
« Reply #20 on: November 20, 2009, 02:33:02 pm »
I wasn't talking about them having halberds - that's fine. It's just that you misspelled it "halbred"!

Oh, whoops.

My issue isn't about power level, it's about how fun the card is. A +3 limit is really un-fun, and you might notice that, after King block, Decipher stopped using many limits (take Pippin, Steadfast Friend as a prime example). At least raise the limit, or change it to something like "While you can spot 3 companions assigned to a skirmish, Thranduil is strength +2" so that it at least doesn't spoil my fun! Plus, it's a mistake to think that commons/uncommons have to be less powerful than rares. I can show you many examples in MTG where this is not the case - it's just that the percentage of good rare cards has to be higher to stop players being too disappointed with them, seeing as they are so infrequent. Style is the prime difference between common, uncommon and rare.

I understand what you are saying, but this set is supposed to mimic the sets between 1 and 7...

Pippin, Steadfast Friend is a poor example. See what happened when they made him? Strength 30 Pippin! How does that at all make sense?

And I don't think just because of it's rarity it has to be better or worse...In fact, it is pretty easy to have him at strength 10 each turn with minimal effort. Personally, I find him to be better than the other one, but he has a more "common" ability. See Denethor, Wizened Steward, Gloin, Friend to Thorin, and even Pippin, Sworn to Service.

Oh yeah, and Unseen Scouts is a crappier version of Double Shot. Exactly.
-wtk
« Last Edit: November 20, 2009, 02:40:15 pm by ket_the_jet »

November 22, 2009, 08:54:52 am
Reply #21

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Re: The Hobbit TCG, revisited [Rings, Dwarven, Elven, Gollum]
« Reply #21 on: November 22, 2009, 08:54:52 am »
Are you ready for your first surprise of the set? Well, we are up to the [Gollum] culture (remember! [Gandalf] was renamed "Wizard," so that will be the last culture!) As I mentioned earlier, there happened to be two Ring-Bearers in this set...and they are the only two people to touch the Ring in The Hobbit! Don't stop me...I know Gollum was only implied to have touched the Ring, but still...here we go!

[4] All Things Devours [Gollum] (FP)
Event • Regroup
Add two burdens to discard each minion.
H U 39

(0) •Corruption [Gollum] (SH)
Condition • Support Area
While Gollum is skirmishing Smeagol, he is damage +1.
Regroup: Discard this condition to return a [Gollum] minion to your hand.
H U 40

[1] •Fish-bones [Gollum] (FP)
Possession • Support Area
When the fellowship moves from site 4H, remove a burden.
Skirmish: Discard this condition to wound a minion skirmishing Smeagol.
H C 41

(0) A Game [Gollum] (SH)
Event • Shadow
Play Gollum from your draw deck or discard pile; his twilight cost is -1 for each burden you can spot.
H C 42

[2] •Gollum, Dweller of the Underground Lake [Gollum] (SH)
Minion
Strength 5, Vitality 4
While skirmishing a Ring-Bound companion, Gollum is strength +4 and fierce.
H C 43

[2] •Gollum, Sickly Pale [Gollum] (SH)
Minion
Strength 5, Vitality 4
When you play Gollum, reinforce a Shadow token.
Skirmish: Exert Gollum twice to make him strength +X, where X is the number of free peoples culture tokens you can spot.
H R 44

(0) •Smeagol, Lake-Dweller [Gollum] (FP)
Companion
Strength 3, Vitality 4
Signet: Bilbo
Ring-Bearer (resistance 7).
Each time you play a companion (except in your starting fellowship), add a burden.
Each time you lose initiative, you may wound two companions to remove a burden.
H R 45

(0) •Smeagol, Riddler [Gollum] (FP)
Companion
Strength 3, Vitality 4
Signet: Bilbo
To play, add a burden.
While you have the initiative, the twilight cost of each [Shire] and [Gollum] skirmish events is -1.
H C 46
[2] •Underground Lair [Gollum] (SH)
Condition • Support Area
While the Shadow has the initiative, each site on the adventure path is underground.
Shadow: Discard this condition to play a [Gollum] minion from your discard pile.
H R 47

[1] Voiceless, It Cries [Gollum] (FP)
Condition • Support Area
Response: If Smeagol is about to be overwhelmed in a skirmish, add a burden to make him strength +3.
H R 48

[3] We Hates It! [Gollum] (SH)
Event • Skirmish
Wound a character skirmishing a [Gollum] minion.
H U 49

[3] What Has It Gots? [Gollum] (FP)
Event • Skirmish
Wound a character skirmishing Smeagol.
H U 50

There we go...hope you enjoy!
-wtk
« Last Edit: November 24, 2009, 11:49:47 am by ket_the_jet »

November 24, 2009, 09:44:30 am
Reply #22

ket_the_jet

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Re: The Hobbit TCG, revisited [Rings, Dwarven, Elven, Gollum]
« Reply #22 on: November 24, 2009, 09:44:30 am »
I hate to bump this because it has only been two days, but I thought that the [Gollum] culture was epic and I didn't want to post [Gondor] until we got through this!
-wtk

November 24, 2009, 10:24:48 am
Reply #23

Thranduil

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Re: The Hobbit TCG, revisited [Rings, Dwarven, Elven, Gollum]
« Reply #23 on: November 24, 2009, 10:24:48 am »
(0) Corruption [Gollum] (SH)
Condition • Support Area
While Gollum is skirmishing Smeagol, he is damage +1.
Regroup: Discard this condition to return a [Gollum] minion to your hand.
H U 40
You should probably specify "in play" in that regroup action, just to be specific. Otherwise, I'm not sure about 4 of these making Gollum damage +4. I think it could perhaps be unique, or have it make Gollum fierce, something like "At the start of a skirmish in which Gollum is skirmishing Sméagol, Gollum is fierce until the regroup phase".

[1] •Fish-bones [Gollum] (FP)
Possession • Support Area
When the fellowship moves from site 4H, remove a burden.
Skirmish: Discard this condition to wound a minion skirmishing Smeagol.
H C 41
This is quite strong. Not necessarily a bad thing, but it feels like it does 2 very good and unrelated things.

(0) A Game [Gollum] (SH)
Event • Shadow
Play Gollum from your draw deck or discard pile; his twilight cost is -1 for each burden you can spot.
H C 42
Yeah cool. But perhaps not a common - compare to So Polite.

[2] •Gollum, Dweller of the Underground Lake [Gollum] (SH)
Minion
Strength 5, Vitality 4
While skirmishing a Ring-Bound companion, Gollum is strength +4 and damage +1.
H C 43
Yeah, sure. Again quite powerful, especially with that other condition above. I might lose the damage bonus.

[2] •Gollum, Sickly Pale [Gollum] (SH)
Minion
Strength 5, Vitality 4
Skirmish: Exert Gollum twice to make him strength +X, where X is the number of free peoples culture tokens you can spot.
H R 44
For a set with a heavy culture token theme, this is good. But, perhaps he could have a secondary ability as well, something like "When you play Gollum, you may reinforce a Shadow token" or "When you play Gollum, you may discard a Free Peoples token".

(0) •Smeagol, Lake-Dweller [Gollum] (FP)
Companion
Strength 3, Vitality 4
Signet: Bilbo
Ring-Bearer (resistance 7).
Each time you play a companion (except in your starting fellowship), add a burden.
Each time you lose the initiative, you may wound two companions to remove a burden.
H R 45
"... lose initiative" is the standard wording in RotK. How about "Each time you play an unbound companion, add a burden"? I'm never sure about RBs with their own burden removal. Perhaps you could think of something else? But from balance he seems fine.

(0) •Smeagol, Riddler [Gollum] (FP)
Companion
Strength 3, Vitality 4
Signet: Bilbo
To play, add a burden.
While you have the initiative, the twilight cost of each [Shire] and [Gollum] skirmish events is -1.
H C 46
Fantastic! Love this guy. But it's a shame that your Gollum/Sméagol don't mirror.

[2] Underground Lair [Gollum] (SH)
Condition • Support Area
While the Shadow has the initiative, each site on the adventure path is underground.
Shadow: Discard this condition to play a [Gollum] minion from your discard pile.
H R 47
Interesting. Again I might make it unique, just so that it's harder to use and easier for the FP player to discard it.

[1] Voiceless, It Cries [Gollum] (FP)
Condition • Support Area
If Smeagol is about to be overwhelmed in a skirmish, add a burden to make him strength +3.
H R 48
Needs a timing. "Response: If Sméagol is about to be overwhelmed in a skirmish..."

[3] We Hates It! [Gollum] (SH)
Event • Skirmish
Wound a character skirmishing a [Gollum] minion.
H U 49

[3] What Has It Gots? [Gollum] (FP)
Event • Skirmish
Wound a character skirmishing Smeagol.
H U 50
Haven't I seen something similar somewhere before? ;)

Sorry about the late reviews - I have been very busy, but I had this topic open in my browser reminding me to review!

Thranduil

November 24, 2009, 10:43:37 am
Reply #24

ket_the_jet

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Re: The Hobbit TCG, revisited [Rings, Dwarven, Elven, Gollum]
« Reply #24 on: November 24, 2009, 10:43:37 am »
This is what I love to see! Your pointers always help balance these cards! Thanks and :gp:

A few thoughts.

I always thought it was a mis perception that Smeagol and Gollum had to mirror.

Fish-Bones mirrors Eastern Emyn Muil and Cliffs of Emyn Muil. A little more powerful because it isn't site 2, but that's okay.

A Game is indeed similar to So Polite...but also similar to We Must Have It and Captured By the Ring. A shortprint common, perhaps?

I like all of my subtitles except Riddler...any thoughts on something to do with Riddles that can be a good subtitle?

Don't forget who helped with the wording of your wounding events!
-wtk
« Last Edit: November 24, 2009, 10:45:53 am by ket_the_jet »

November 24, 2009, 11:42:25 am
Reply #25

Thranduil

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Re: The Hobbit TCG, revisited [Rings, Dwarven, Elven, Gollum]
« Reply #25 on: November 24, 2009, 11:42:25 am »
While skirmishing a Ring-Bound companion, Gollum is strength +4 and fierce.
Just so you know this doesn't work. He's only fierce while he's skirmishing, and so he is not assigned in the fierce assignment phase. You need to specify like my suggestion that he's fierce until the regroup phase.

Thranduil

November 24, 2009, 11:50:29 am
Reply #26

ket_the_jet

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Re: The Hobbit TCG, revisited [Rings, Dwarven, Elven, Gollum]
« Reply #26 on: November 24, 2009, 11:50:29 am »
Hmm...I want to avoid questions like Savagery To Match Their Numbers. Is he strength +4 until the regroup phase as well? Don't want that...just want him fierce. Maybe I'll just make him fierce to begin with.
-wtk

November 24, 2009, 11:53:02 am
Reply #27

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Re: The Hobbit TCG, revisited [Rings, Dwarven, Elven, Gollum]
« Reply #27 on: November 24, 2009, 11:53:02 am »
You can do it like this:

"At the start of each skirmish involving Gollum and a Ring-bound companion, you may make him strength +4 until the end of that skirmish and fierce until the regroup phase."

November 25, 2009, 11:13:12 pm
Reply #28

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Re: The Hobbit TCG, revisited [Rings, Dwarven, Elven, Gollum]
« Reply #28 on: November 25, 2009, 11:13:12 pm »
Happy holidays to those applicable.

Here is the [Gondor] culture...expanded by two cards, but it's okay...I ran out of site ideas and found that I am missing some stuff for a base set...that's what I get for only having 200 cards in the set.

[4] •Aragorn, Messenger of the White Council [Gondor]
Companion • Man
Strength 8, Vitality 4
Signet: Gandalf
Ranger. Adventurer. To play, spot a Wizard or [Gandalf] Elf.
Skirmish: Add a threat to make a companion strength +1 (limit 4).
H R 51

[5] •Army of Dale [Gondor]
Companion • Man
Strength 9, Vitality 4
To play, spot two Men (or one Lake-Dweller).
Lake-Dweller.
While the Army of Dale is at a battleground or lake, Army of dale is defender +1.
H R 52

(0) At the Brink [Gondor]
Event • Skirmish
Make a lake-dweller strength +2 (or strength +4 in a fierce skirmish).
H C 53

[2] •Bard, Chief Negotiator [Gondor]
Companion • Man
Strength 6, Vitality 3
Signet: Bilbo
Lake-Dweller. Archer.
While skirmishing a unique minion, Bard takes no more than 1 wound during each skirmish phase.
While skirmishing a Dragon, Bard cannot be overwhelmed unless his strength is tripled.
H R 54

[2] •Bard, the Bowman [Gondor]
Companion • Man
Strength 6, Vitality 3
Signet: Thorin
Lake-Dweller. Archer.
While Bard is exhausted, add 1 to the fellowship archery total.
H C 55

[2] Boatman [Gondor]
Companion • Man
Strength 5, Vitality 3
Lake-Dweller.
Fellowship: Play a [Gondor] possession to heal a companion.
H U 56

[1] Canal Support [Gondor]
Condition • Support Area
Strength -2.
Fortification.
Maneuver: Discard a card from hand to transfer this condition to a minion.
H U 57

[2] Greetings From the Council [Gondor]
Event • Fellowship
Spot a Man and discard two cards from hand to heal a companion twice.
H C 58

[3] •The Emeralds of Girion [Gondor]
To play, spot a Lake-Dweller and an Elf.
Fellowship: Stack a Free Peoples card from hand on this artifact.
Archery: Discard an [Elven] or [Gondor] card stacked here and add [2] to make the fellowship archery total +1 (limit +2).
H R 59

[3] Esgaroth Castellum [Gondor]
Condition • Support Area
Strength -1, Vitality -1
Fortification.
Maneuver:
Exert a Man or spot three Lake-Dwellers to transfer this condition to a minion skirmishing a Lake-Dweller. Heal that Lake-Dweller.
H U 60

[1] Esgaroth Sword [Gondor]
Possession • Hand Weapon
Strength +2
Bearer must be a Lake-Dweller.
If bearer is at a lake or river, bearer is damage +1.
H C 61

(0) Hail! Dragon-Slayer! [Gondor]
Event • Skirmish
Make a [Gondor] man strength +2 (or strength +4 if skirmishing a unique minion).
H C 62

[2] •Hugin, Herald of Esgaroth [Gondor]
Companion • Man
Strength 6, Vitality 3
Lake-Dweller. To play, spot a Lake-Dweller.
At the start of the fellowship phase, you may discard two cards from hand to draw a card.
H R 63

[2] Laid to Ruin [Gondor]
Condition • Support Area
When you play this condition, add a [Gondor] token for each lake or river on the adventure path.
Regroup: Remove three tokens from this condition to discard a card in an opponent's support area.
H U 64

[1] •The Lucky Arrow [Gondor]
Possession • Ranged Weapon
Strength +2.
Bearer must be a Lake-Dweller.
If bearer is Bard, exert him twice to discard a Dragon. The Shadow Player may discard two minions to prevent this.
H R 65

[2] •Master of Laketown [Gondor]
Companion • Man
Strength 5, Vitality 3
Lake-Dweller.
Regroup: Exert Master of Laketown to play the fellowship's next site if it is a lake or river (replacing opponent's site if necessary ).
H C 66

[2] •Ottar, Young Merchant [Gondor]
Companion • Man
Strength 6, Vitality 3
Signet: Gandalf
Lake-Dweller.
Skirmish: Remove a [Gondor] or [Gandalf] token to place a card from hand on top of your draw deck.
H R 67

[4] •The Third Army [Gondor]
Condition • Support Area
To play, spot a Man. The twilight cost of this event is -1 for each of the following races you can spot: Dwarf, Elf.
Maneuver: Discard this condition to make each minion lose archer until the regroup phase.
H R 68

[1] •United In Purpose [Gondor]
Condition • Support Area
When you play this condition, reinforce a [Gondor] token.
Maneuver: Exert a Lake-Dweller to reinforce a culture token.
Discard this condition at the start of the regroup phase.
H C 69

[2] Westron Tongues [Gondor]
Event • Maneuver
Exert a [Gondor] man to discard a card borne by a minion.
H U 70

Hope you enjoy. And to people other than Thranduil...:gp: for replying!

To Thranduil: You get :gp: anyways for being a good sport!
-wtk
« Last Edit: November 30, 2009, 06:30:06 am by ket_the_jet »

November 30, 2009, 05:02:41 am
Reply #29

Thranduil

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Re: The Hobbit TCG, revisited [Rings, Dwarven, Elven, Gollum]
« Reply #29 on: November 30, 2009, 05:02:41 am »
[4] •Aragorn, Messenger of the White Council [Gondor]
Companion • Man
Strength 8, Vitality 4
Signet: Gandalf
Ranger. Adventurer. To play, spot a Wizard or [Gandalf] Elf.
Skirmish: Add a threat to make a companion strength +1.
H R 51
Did you mean "Spot a Wizard or Elf" or "Spot a [Gandalf] Wizard or Elf"? Or are you making [Gandalf] Elves? Very simple and interesting ability. My instinct is either it's completely overpowered or not very good, and I can't decide which! The principle seems fine, but playtesting might make him too good. I might put a +3/4 limit on it to be on the safe side.

[5] •Army of Dale [Gondor]
Companion • Man
Strength 9, Vitality 4
To play, spot two men (or one Lake-Dweller).
Lake-Dweller.
While the army is at a battleground or lake, Army of dale is defender +1.
H R 52
Firstly it should be "Men" not "men". Secondly, I don't like the keyword "Lake-dweller". "Lake-man" fine, but even then I don't like the concept. As I've said many times, I find these restrictive keywords like southron, besieger, knight, corsair that are confined to 1 culture only useless from a design perspective. But the actual card apart from that is fine.

(0) At the Brink [Gondor]
Event • Skirmish
Make a lake-dweller strength +2 (or strength +4 in a fierce skimish.
H C 53
Sure. You need to close your parentheses and put the "r" in skirmish, but otherwise fine.

[2] •Bard, Chief Negotiator [Gondor]
Companion • Man
Strength 6, Vitality 3
Signet: Bilbo
Lake-Dweller. Archer.
While skirmishing a Dragon, Bard cannot be overwhelmed unless his strength is tripled.
H R 54
Is this really useful? I would be gutted if I opened this guy in a pack, because the character is so cool but his text is so annoyingly bad. How about "Bard may not be overwhelmed unless his strength his tripled. While skirmishing a Dragon, Bard may not be overwhelmed" or something like that - you might not even need the second Dragon clause given that the first text is so useful against Dragons without it.

[2] •Bard, the Bowman [Gondor]
Companion • Man
Strength 6, Vitality 3
Signet: Thorin
Lake-Dweller. Archer.
While Bard is exhausted, add 1 to the fellowship archery total.
H C 55
Now this is awesome! And I would also be tempted to swap these 2 around.

[2] Boatman [Gondor]
Companion • Man
Strength 5, Vitality 3
Lake-Dweller.
Each time you play a [Gondor] possession, you may heal a companion.
H U 56
Yeah sure. Except that he's non-unique... Make it a "Fellowship:" action and we're good.

[1] Canal Support [Gondor]
Condition • Support Area
Strength -2.
Fortification.
Maneuver: Discard a card from hand to transfer this condition to a minion.
H U 57
Yeah sure. Interesting.

[2] Greetings From the Council [Gondor]
Event • Fellowship
Discard two cards from hand to heal a Man twice.
H C 58
I think I would spot a Man to play it and then allow healing any companion. Nice card.

[3] •The Emeralds of Girion [Gondor]
To play, spot a Lake-Dweller and an Elf.
Fellowship: Stack a Free Peoples card from hand on this artifact.
Archery: Discard an [Elven] or [Gondor] card stacked here and add [2] to make the fellowship archery total +1 (limit +2).
H R 59
Why do Emeralds kill things?

[3] Esgaroth Castellum [Gondor]
Condition • Support Area
Strength -1, Vitality -1
Fortification.
Maneuver:
Exert a Man or spot three Lake-Dwellers to transfer this condition to a minion skirmishing a Lake-Dweller. Heal that Lake-Dweller.
H U 60
Sure it's okay.

[1] Esgaroth Sword [Gondor]
Possession • Hand Weapon
Strength +2
Bearer must be a Lake-Dweller.
If bearer is at a lake or river, bearer is damage +1.
H C 61
Nice one. Apart from the keyword...

(0) Hail! Dragon-Slayer! [Gondor]
Event • Skirmish
Make a [Gondor] man strength +2 (or strength +4 if skirmishing a unique minion).
H C 62
Very swish!

[2] •Hugin, Herald of Esgaroth [Gondor]
Companion • Man
Strength 6, Vitality 3
Lake-Dweller. To play, spot a Lake-Dweller.
At the start of the fellowship phase, you may discard two cards from hand to draw a card.
H R 63
Also ver yswish.

[2] Laid to Ruin [Gondor]
Condition • Support Area
When you play this condition, add a [Gondor] token for each lake on the adventure path.
Regroup: Remove three tokens from this condition to discard a card in an opponent's support area.
H U 64
Lake or river? But unfortunately you can't have this card - give [Gondor] condition removal and they have everything (apart from burden removal). Make it discard a possession and it's all good.

[1] •The Lucky Arrow [Gondor]
Possession • Ranged Weapon
Strength +2.
Bearer must be a Lake-Dweller.
If bearer is Bard, exert him twice to discard a Dragon. The Shadow Player may discard two minions to prevent this.
H R 65
I prefer Black Arrow, but it's just personal preference. Again though, I would be gutted to open this in a pack because it's so specific. Make it useful against non-Dragons and superb against Dragons, or just give it an ability that is very good against high strength minions.

[2] •Master of Laketown [Gondor]
Companion • Man
Strength 5, Vitality 3
Lake-Dweller.
Regroup: Exert Master of Laketown to play the fellowship's next site ( replacing opponent's site if necessary ).
H C 66
Um... Okay, but perhaps that site should have to be a river or lake.

[2] •Ottar, Young Merchant [Gondor]
Companion • Man
Strength 6, Vitality 3
Signet: Gandalf
Lake-Dweller.
Skirmish: Remove a [Gondor] or [Gandalf] token to place a card from hand on top of your draw deck.
H R 67
Why would you do this outside of the [Elven] culture?

[4] •The Third Army [Gondor]
Condition • Support Area
To play, spot a Man. The twilight cost of this event is -1 for each of the following races you can spot: Dwarf, Elf.
Maneuver: Discard this condition to make each minion lose archer until the regroup phase.
H R 68
Sure.

[1] •United In Purpose [Gondor]
Condition • Support Area
When you play this condition, reinforce a [Gondor] token.
Exert a Lake-Dweller to reinforce a culture token.
Discard this condition at the start of the regroup phase.
H C 69
Second ability needs a phase, but I like this. It does need to be a rare though.

[2] Westron Tongues [Gondor]
Event • Maneuver
Exert a [Gondor] man to discard a card borne by a minion.
H U 70
Very good [Gondor] card. Still should be "Man" with a capital m, but never mind.

Thranduil